Planning for the 7th Transcendence succession game

General discussion about anything related to Transcendence.
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Which playership should the Succession start with? (READ THE FIRST POST FOR OTHER VOTES)

531-CW-class barge -- AssumedPseudonym
0
No votes
Agauptera-class yacht -- Bobby
1
10%
Algiebba Einharder -- Hatsya
0
No votes
Alpha-class gunship -- Sbk.Wolfen
0
No votes
Ancora-class gunshiop -- Shivan Hunter
0
No votes
Angelus I-class light explorer -- TheLastBrunnenG
0
No votes
Angelus II-class light explorer -- TheLastBrunnenG
0
No votes
Angelus III-class light explorer -- TheLastBrunnenG
0
No votes
Angelus-class cruiser -- TheLastBrunnenG
1
10%
Bardiche-class battlecruiser -- Heliogenesis
0
No votes
Bladewind-class mecha -- Sbk.Wolfen
0
No votes
Borer II-class gunship
0
No votes
Brigand-class scout -- Pixelfck
0
No votes
C-257 Jumpship-class freighter -- Macgeoghagen
0
No votes
Cantharid-class Heavy Assault -- Jasque
0
No votes
Cantharid-class Light Recon -- Jasque
0
No votes
Cestus-class interceptor -- Shivan Hunter
0
No votes
Charon-class frigate -- drailgre
0
No votes
Corsair-class gunship
0
No votes
Doomstar-class dreadnaught -- Xolarix
0
No votes
Dreadfang-class yacht -- Dreadfang
0
No votes
EI100/M-class missileship
0
No votes
EI200-class freighter
0
No votes
EI500-class freighter
0
No votes
Ensis Saber -- Hatsya
0
No votes
Gauntlet-class heavy cruiser -- Xolarix
0
No votes
Geist-class scout --
0
No votes
Gulf Stream-class yacht -- Atarlost
0
No votes
Halberd-class battleship -- Heliogenesis
0
No votes
Hatsya Epee -- Hatsya
0
No votes
Hawking-class fighter -- FAD
0
No votes
Highlander-class cruiser -- Sbk.Wolfen
0
No votes
Hornet-class battlepod
0
No votes
Hummingbird-class skiff -- AssumedPseudonym
0
No votes
Huntress-class gunship -- Sbk.Wolfen
0
No votes
Idolknight-class heavy fighter --
0
No votes
Interceptor-class gunship -- Xolarix
0
No votes
ISI C-91GX-class medium intruder fighter -- Androgeos
0
No votes
Katana-class light cruiser -- Heliogenesis
0
No votes
Kukri-class patrol ship -- Heliogenesis
0
No votes
Lindworm Minor-class heavy gunship -- (^o^)
0
No votes
Lindworm-class destroyer -- (^o^)
0
No votes
Manticore-class heavy gunship
0
No votes
Mongoose-class corvette -- AssumedPseudonym
0
No votes
Monsoon-class armed courier -- Atarlost
0
No votes
Nighthawk-class fighter -- Xolarix
0
No votes
Omigm-class freighter -- Xolarix
0
No votes
Osaka-class transport -- Wolfy
1
10%
Panther-class catamaran -- AssumedPseudonym
0
No votes
Praetorian-class missile ship -- Aeonic
0
No votes
Prometheus-class heavy frigate -- drailgre
1
10%
Puella Magi-class cruiser -- Hatsya
0
No votes
Pyro-GX -- Androgeos
0
No votes
Rapier-class interceptor -- Heliogenesis
0
No votes
Ronin/B-class gunship
0
No votes
S-25 Starbridge-class light capital -- Autohummer
2
20%
Sabre-class swarmer -- Heliogenesis
0
No votes
Saiph Blade -- Hatsya
0
No votes
Sapphire-class yacht
0
No votes
Sapphire/X-class gunship -- (^o^)
1
10%
Scimitar-class bomber -- Heliogenesis
0
No votes
Scythe-class harvester -- Heliogenesis
0
No votes
SFs16 Wendigo-class gunship -- SiaFu
0
No votes
SFs30 Indigo-class corvette -- SiaFu
0
No votes
Sylandro Probe -- Keedo
0
No votes
Stalwart-class gunship -- Aeonic
0
No votes
Star Castle -- PM
0
No votes
Starlight-class cruiser -- Aeonic
0
No votes
Swordwind-class mecha -- Sbk.Wolfen
0
No votes
Tabit Kris -- Hatsya
0
No votes
Tempest-class gunship -- Atarlost
0
No votes
Terrier-class fighter -- AssumedPseudonym
0
No votes
Thunderbird-class transport -- Xolarix
0
No votes
Transport-class Cruiser -- Little Modder
0
No votes
Typhoon-class heavy gunship -- Atarlost
0
No votes
UNSC-class destroyer -- drailgre
0
No votes
Vector-class fighter -- PM
0
No votes
Vesta-class heavy gunship -- (^o^)
0
No votes
Wakizashi-class corvette -- Heliogenesis
0
No votes
Wolfen II-class gunship --
0
No votes
Wolfen-class gunship
0
No votes
Wyvera guardian-class living dreadnought -- Wolfy
1
10%
Wyvera warrior-class living gunship -- Wolfy
2
20%
Xandria-class courier -- Sbk.Wolfen
0
No votes
XM.2-class Lucidi fighter -- alex
0
No votes
Yellowjacket-class gunship -- Macgeoghagen
0
No votes
Zephyr-class fighter -- Atarlost
0
No votes
Zhinova-class fighter -- Sbk.Wolfen
0
No votes
 
Total votes: 10
TVR
Militia Commander
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Posts: 334
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-Added "Star Castle"
-Mixed "Interstellar Communication" with "Communications Array"
-Mixed "Upgraded Wingmen" with "New Wingmen - Arco Vaughn"
-Fixed bitmask of "Orbital Space Station"
-Updated "Upgradeable Wingmen" to 1.3

Keeping the vote tallied in the first post.

In a proper phpbb poll, adding more mods now would automatically reset the vote. However, given that there have only been two votes cast so far, we can add Star Castle, if it's okay with the two of you, FourFire, RPC.

@Pixelfck

Can confirm the Useful Items Dockscreens bug, using a barrel twice in a row on the same segment crashes Transcendence to desktop.

@digdug

What happens when the overlay error appears? Does weapon randomization function as expected?
Fiction is reality, simplified for mass consumption.
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FourFire
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Go ahead and Add Starcastle, then reopen the edited poll.
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Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
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AssumedPseudonym
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Location: On the other side of the screen.

 I’m going to be skipping the succession run — too much on my plate, already — so I’m not going to put in a vote on any of the above. I do feel obligated to point out that I did not have any help from (^o^) while I was designing the 531-CW, though. ^.~

 Seriously, no offense intended or taken or whatever. I’m just amused that one of my ships got misattributed. …I should not be allowed near a keyboard at five-in-the-morning. There’s no telling what I’ll wind up typing… ¬.¬;
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Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
PM
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I should have the PSD update uploaded to Xelerus sometime today. So far, I added support for the updated AE ships, updated Lindworm, Sapphire/X, Vulture, and Star Castle ships. Agauptera and Stalwart have 120 facings. (I did not rotate sprites - they wobbled; instead I merely tripled the sprites so that player can move and aim as a 120 facings ship.)
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Apparently I can't vote for some reason, and the polls says that it "ended at Mon Apr 28, 2014 8:06 pm", so fix end date maybe?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
PM
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Just uploaded updates of 120 Facings Ships part 1, Playership Drones, and Wizard Auton to Xelerus.

EDIT - Reuploaded Xelerus ship pack. I had to hurry to finish it before the end of the day, so there may be bugs or omissions.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
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I will make one more update to the Xelerus pack. I plan to adjust Lindworm weapon mounts (thanks to advice from (^o^)), try to add New Factions, and maybe other stuff like add an interior to the Vulture and make the Wyvera and other ships 120 facings (by padding sprites).

I will try to upload the update today or (more likely) tomorrow.

EDIT - Decided not to add New Factions now - too much work for the time I have. Will work on converting few more 40 facings ships (that do not have firing arcs) to 120 facings instead.
EDIT #2 - Done fixing Lindworm and Vulture. All that is left is converting Wyvera warrior to 120 facings. Next upload will probably be a few hours.
EDIT #3 - Update finished and uploaded to Xelerus.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
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Joined: Wed Sep 01, 2010 12:54 am

What are the rules regarding ships in this Succession? What I like to pilot and my vote for what the starter ship should be may be two different things.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
TVR
Militia Commander
Militia Commander
Posts: 334
Joined: Sat Sep 08, 2012 3:26 am

-Mixed in "Upgradable Wingmen"
-Completely fixed "Companion Framework"
-Updated "AE - New Ships"
-Updated "Wizard Auton", PSD, "120 Facing Library"
-Added "Vulture Light Cruiser"
-Fixed crashing on PSD linked weapons screen

There is still a major game crashing bug which makes it risky to include the special effect of the GCWeapons Elite Hell Blaster, designation "The Beast"

Currently, using barrels and analyzers in certain ways crashes Transcendence. Hopefully we can debug this, otherwise, we could revert to an older version.

Everything else is ready to go. The release candidate for the modpack will be posted on Friday, the final build and the first turn on the weekend. If the votes for the starting ship are still tied by then, (random '("Agauptera" "Wyvera warrior" "Starbridge")).

On a final note, please read the first post and vote, even if you feel unsure about taking a turn now.

@PM

It seems odd to convert 40-facing ships to 120-rotations without adding more facings, nonetheless it's worth further testing.

There was a critical bug affecting the linked weapon configuration screen: Calling (scrShowScreen gScreen &dsShipConfig;) to exit the screen instead of (scrExitScreen gScreen), which causes problems when combined with DetailedShipConfig. This appears to be the same bug that is affecting BME and ViewByCategory, and involves some combination of (scrShowScreen), <OnGlobalPaneInit> and nestedScreen=false.

There currently aren't any restrictions on the types of ship we can use.
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PM
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TVR wrote:It seems odd to convert 40-facing ships to 120-rotations without adding more facings
It seems that way for Transcendence, but other (older) games like Diablo II used the idea just fine. Try it if you have doubts. I like being able to aim weapons without blind spots getting in the way.

I tried rotating existing sprites, but the animation of such a reconstituted spritesheet jitters or wobbles. For ships like Agauptera, it was not apparent until the player flew near the sun and into a bright background. Others like the Angelus wobbled painfully. The idea of replicating sprites to pad extra facings came when I recalled Diablo II. It was the solution to add more facings to aim while not breaking animation. When ship is sufficiently small, forty facings may be enough to animate the ship, but not enough for precision aiming. Of course, having access to the original model and rerendering the whole thing to 120 facings (along with 8-bit mask) would be ideal, but that is not an option.

I doubt I will pad anymore ships for a while because the Xelerus pack is nearing the 5 MB limit. I want to leave some room for expansion.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
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Joined: Wed Sep 01, 2010 12:54 am

(^o^) just uploaded an updated Vesta. I will examine it then maybe add it to the PSD Xelerus pack.

Update: Reuploaded Xelerus pack with the Vesta and fixed Star Castle ships.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
TVR
Militia Commander
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Posts: 334
Joined: Sat Sep 08, 2012 3:26 am

-Fixed crashes from using barrels and analyzers in "Useful Items Dockscreens"
-Fixed overlay error messages
-Removed vetoed mods

Newest version of modpack (Release Candidate): https://www.fileconvoy.com/dfl.php?id=g ... e8fcac7a81
MD5 checksum: 78e0786079114d7f89d43e61f5e4efc4
SHA1 checksum: 736e45d06e82f5ac8203dedb5a43fdd600982e92

This build should be free of all errors that could result in a crash. Please use this release to test and vote for gameplay settings, and a reminder to report any remaining bugs. Succession #7 will likely begin on Sunday, check on that day for a new thread which will contain the final version of the modpack and the first turn.

To install modpack: 1) Replace your Extensions/ directory with the one provided in the download. 2) Load the game, select the adventure "Beyond The Mainline" and select ALL mods. 3) Select your choice of ship and start.

Was considering updating to the increased facing versions of the Starbridge and Wyvera in the final release of the modpack, would this interested anyone else?

@Pixelfck
Will post updated versions of ModRPGAnalyzers.xml and ModUsefulItems.xml tomorrow, and we may have found the root cause of the bug affecting illegal items in ViewByCategory and Black Market Expansion.
Fiction is reality, simplified for mass consumption.
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FourFire
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Would like to see more facings on the Starbridge and Wyvera Mothership.

Can we impliment Dynamic Systems retaliation events with centauri systems?
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
PM
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Since Starbridge or Wyvera warrior will be the starting ship, I like more facings on them so I can aim at stuff without blind spots. Remember, Starbridge and Wyvera warrior still appear to have only 36 or 40 facings, but they can move and aim at 180 and 120 facings respectively; much like how characters in Diablo II have 16 or so apparent facings but can move and aim at 60+.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
TVR
Militia Commander
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Posts: 334
Joined: Sat Sep 08, 2012 3:26 am

-Fixed weapon randomizer bug that prevented Foomerians and other factions with custom weapons from having any weapons
-Fixed freeze on selling fruit in "Beyond The Mainline"
-Updated Wyvera, Starbridge, Stalwart and Agauptera to 120 rotations.
-General polish and playtesting of several major systems

Upload of modpack and first turn is in progress. Check soon for a new thread.

I would like to take a moment to thank all the mod authors as well as everyone else who contributed to this modpack, it would not have been possible without all those long hours you spent crafting mods for the Transcendence community. Hopefully, the Succession can be a proud display of your efforts. Thank you.

Final modpack: https://www.fileconvoy.com/dfl.php?id=g ... af25c4d80c

Final settings:

Weapons Extended
Weapon randomizer: ON
Dark weapon skip shields: NO
Weapon identification: YES

Playership Drones
PSD ship purchase limit: 2
Friendly fire: ON
Start with programs: NO

Beyond The Mainline
System count (max): 100

Stargate model: HDStargates, 256 px

Starting ship: <Will randomly determine this in IRC>

@FourFire

No problems encountered so far with retaliation events and Centauri Systems.

@digdug

Finally discovered cause of overlay error: If no suitable random weapon can be found, then the randomizer tries to reinstall the old weapon, except it passes it as a deviceItem instead of an itemStruct.
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
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