reference code:
Code: Select all
(objSetItemProperty obj item property value [count]) -> item
property
'charges charges
'damaged [True|Nil]
'disrupted [True|Nil|ticks]
'enabled [True|Nil]
'fireArc Nil|(min max)|'omnidirectional
'hp hitPoints
'incCharges charges
'linkedFireOptions list-of-options
'pos (angle radius [z])
'secondary [True|Nil]
Code: Select all
#define LINKED_FIRE_ALWAYS CONSTLIT("always")
#define LINKED_FIRE_ENEMY CONSTLIT("whenInFireArc")
#define LINKED_FIRE_TARGET CONSTLIT("targetInRange")