I can't wait until the first release! (Open beta or final, whichever comes first)
keep up the good work!
The Stars Beyond
- PKodon
- Militia Lieutenant
- Posts: 127
- Joined: Sat Apr 18, 2009 6:03 pm
- Location: "Minocs. I've got a baaad feeling about this.... This is no cave!"
Hi, Wolfy,
Ah! You were right, I should be on the TSB beta list, I found an old installation of 1.06a with TSB on my netbook!
So, what needs to be done so I can get the current version?
PK
Ah! You were right, I should be on the TSB beta list, I found an old installation of 1.06a with TSB on my netbook!
So, what needs to be done so I can get the current version?
PK
- Aury
- Fleet Admiral
- Posts: 5527
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Most of what ive been working on recently was sounds, but heres another teaser image
Here are some ilesska ships
From small to large: Drones, Corvette (player version being worked on), Destroyer

Here are some ilesska ships
From small to large: Drones, Corvette (player version being worked on), Destroyer

(shpOrder gPlayership 'barrelRoll)
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- Commonwealth Pilot
- Posts: 80
- Joined: Sat Jul 26, 2014 5:26 pm
Great work. But you might want to adjust the docking port sections on that station. It doesn't look really right with ships magically floating in space like that. Or can you not change the docking ports.
- Aury
- Fleet Admiral
- Posts: 5527
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Thats a bug - i think i have multiple docking port declairations but never checked since i was busy adding more ships (viper freighters) and stations
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- Commonwealth Pilot
- Posts: 80
- Joined: Sat Jul 26, 2014 5:26 pm
Great models and great textures. I'll wager that it is even better than George's stuff.
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- Fleet Officer
- Posts: 1452
- Joined: Tue Aug 19, 2014 10:17 pm
The mod is looking awesome thus far. Will the missions in this mod be structured similar to the main storyline(IE: some small, atmospheric missions, surrounding a single large plotline with large rewards) or is there going to be a difference? Also, I heard that it's going to be compatible with the Ranx expansion. Does that mean it's going to be an alternate path added to the Domina and Oracus campaign, as opposed to a standalone adventure?
The Stars Beyond functions in the same way as the official extention Corporate Command: it extends (availible systems, factions, items, missions) the existing Stars of the Pilgrim adventure. As will, presumably the Ranx Expansion, if that ever gets completed.JohnBWatson wrote:The mod is looking awesome thus far. Will the missions in this mod be structured similar to the main storyline(IE: some small, atmospheric missions, surrounding a single large plotline with large rewards) or is there going to be a difference? Also, I heard that it's going to be compatible with the Ranx expansion. Does that mean it's going to be an alternate path added to the Domina and Oracus campaign, as opposed to a standalone adventure?
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Join the ranx of people waiting for it.FourFire wrote:The Stars Beyond functions in the same way as the official extention Corporate Command: it extends (availible systems, factions, items, missions) the existing Stars of the Pilgrim adventure. As will, presumably the Ranx Expansion, if that ever gets completed.JohnBWatson wrote:The mod is looking awesome thus far. Will the missions in this mod be structured similar to the main storyline(IE: some small, atmospheric missions, surrounding a single large plotline with large rewards) or is there going to be a difference? Also, I heard that it's going to be compatible with the Ranx expansion. Does that mean it's going to be an alternate path added to the Domina and Oracus campaign, as opposed to a standalone adventure?

TSB thus far (and keep in mind, I'm a tester on an older version than what Wolfy's got working right now) adds a lot of systems to the game. Not sure about plot yet, since I mostly fly around breaking stuff. Getting lost is a known issue that Wolfy's working on (which gives you an idea of the scale).
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- Aury
- Fleet Admiral
- Posts: 5527
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
It adds to any adventure using the base topology, at least thats the general idea - eventually adventures specifically for it will come out.
As for plot, theres going to be more largish faction story arcs too, in addition to whatever adventure using TSB's frontier you have loaded up
New version is out for all the beta testers adding a ton of new content.
As for plot, theres going to be more largish faction story arcs too, in addition to whatever adventure using TSB's frontier you have loaded up
New version is out for all the beta testers adding a ton of new content.
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- Aury
- Fleet Admiral
- Posts: 5527
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
More pics
Theres missing pics of the new viper stations and freighters, as well as the coalition fortress



Theres missing pics of the new viper stations and freighters, as well as the coalition fortress



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