Note the extra 'a'
The death text should be able to have some way of being told that the name is a proper noun when the name is being set in the system generation.
"Ripped apart by a Procyon B"
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You can do this in a couple of ways:Wolfy wrote:Note the extra 'a'
The death text should be able to have some way of being told that the name is a proper noun when the name is being set in the system generation.
In the <StationType> definition, make sure you have noArticle="true". [If you have a <Names> element, then: <Names noArticle="true">...]
If you set the name via objSetName, then make sure you pass 0x40 as a flag (see objSetName help).
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I was trying to do it in the system generation XML [via a manually placed XML orbital] where it doesnt seem to be an option
(shpOrder gPlayership 'barrelRoll)
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You're right...that needs to be added. But here is a workaround:Wolfy wrote:I was trying to do it in the system generation XML [via a manually placed XML orbital] where it doesnt seem to be an option
Code: Select all
<Orbitals ...>
<Code>
(block (starObj)
(setq starObj (sysCreateStation starType (sysOrbitPos aOrbit)))
(objSetName starObj "Procyon B" 0x40)
)
</Code>
</Orbitals>