Shrike wrote:The article on the website wrote:standard: This will turn off the most processor-intensive effects without degrading the visual quality too much. This setting is recommended for any machine with less than four processor cores.
Just to confirm what this sounds like, the new graphics system is multi-threaded?
The 1.5 engine used two threads: one to paint everything on an off-screen buffer and a second thread to paint the off-screen buffer to the display (the second thread runs in parallel with the update code).
The 1.6 engine does the same thing, but also splits up painting the space background into threads. It divides the screen into regions and has one process paint the background for each region.
Technically we could use the same technique to paint everything else (and I probably should do that to paint nebulae). But painting ships/stations on multiple threads is probably not worth the cost-benefit (you'd have deal with painting the same ship twice if it straddled a boundary).