.98 Bugs

These are old bug reports that have been closed.
Frits
Militia Lieutenant
Militia Lieutenant
Posts: 101
Joined: Tue Mar 07, 2006 7:20 pm

I think that's right goat, you can't target it when you're in the purple clouds but your sensors did register the movement so you get notified. You can however have it targetted and then move into nebulae. Try out a few times to see how it works.

I definitely found a bug but hardly an important one, carbide carapace armorplates now have 130 hitpoints but show 90 hp when you hit S twice. And also when you trade them.
User avatar
Fossaman
Militia Captain
Militia Captain
Posts: 556
Joined: Tue Mar 07, 2006 12:56 am
Location: Traveling to the galactic core

That's a bonus for having all four as carbide carapace, Frits. They've always been like that.
X-ray laser! Pew, pew pew!
> = = = = ۞
User avatar
goat not sheep
Militia Captain
Militia Captain
Posts: 669
Joined: Fri May 19, 2006 8:36 pm
Location: ...
Contact:

When i am out of the nebula, i can actually see things in the nebula. Is that normal?
>.<
Yugi
Fleet Officer
Fleet Officer
Posts: 1027
Joined: Sun Mar 05, 2006 8:21 am

goat not sheep wrote:When i am out of the nebula, i can actually see things in the nebula. Is that normal?
See....things?

You mean on the radar or the main screen?

Edit: Oh, wait, I see what you mean.
Yes, that's normal.
george moromisato
Developer
Developer
Posts: 2998
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

goat not sheep wrote:I have no idea if this is a bug or not, probably isn't...but...
I just pressed t in a nebula. Unknown hostile. is that normal? My omni tev-9 didn't fire in the direction, which was behind me, but rather attacked forward like normal.
There was a bug there.

If you target an enemy ship that you cannot see in the LRS radar, then it will show up as "unknown hostile"

Since the nebula prevents your LRS from working, you are likely to get this message.

BUT, in 0.98a, even if the enemy ship is *visible* you get the "unknown hostile" message, which is wrong. I've fixed this in the next version.
Locked