![Very Happy :D](./images/smilies/icon_biggrin.gif)
And any way to make projectile explosions hurt the player too?
Like XYZ was killed off because they were too close when their Lucifer exploded
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
You do thatgunship256 wrote:artemisFowl made a weapon a few weeks ago that damage's the player's own armor when it's fired. Let me know if you're interested so I can remember to ask him for the code.
Won't that outright kill the player?RPC wrote:Yeah you can probably use SysCreateWeaponFire in <OnFireWeapon> to simulate the player killing themselves. I think there is also canHitSource="true" that you can add to the weapon description.
Code: Select all
(shpDamageArmor ship armorSegment damageType damage ['noSRSFlash]) -> damage done
Code: Select all
(rollDice count sides bonus)
OK - I just sent him a PM. I may not get a reply for quite a while - possibly not even until September.TheLoneWolf wrote:You do thatgunship256 wrote:artemisFowl made a weapon a few weeks ago that damage's the player's own armor when it's fired. Let me know if you're interested so I can remember to ask him for the code.Thanks!