New Ferian Mod Released

Freeform discussion about anything related to modding Transcendence.
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FAD
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Here's the Ferian mod that has been requested.

http://xelerus.unrealcrystal.com/index.php?s=mod&id=1

Note that Dvlenk6 wrote and created the images for the Ferian Warship and some new features for the hives. Please test the mod and let us know if you find any discrepancies.
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dvlenk6
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Had a crash. Think this is what caused it.
Have to change the ships and reinforcements tables to look like this:

Code: Select all

		<Ships>
			<Ship count="3d6" class="&scFerianMiner;" orders="mine" controller="ferian"/>
			<Table count="1d4+1">
				<Ship chance="60" count="1" class="&scFerianWarship;" orders="guard"/>
				<Ship chance="40" count="1" class="&scFerianWarship;" orders="patrol" patrolDist="20"/>
			</Table>
		</Ships>
		<Reinforcements minShips="1">
			<Table>
				<Ship chance="60" count="1" class="&scFerianWarship;" orders="guard"/>
				<Ship chance="40" count="1" class="&scFerianWarship;" orders="patrol" patrolDist="20"/>
			</Table>
		</Reinforcements>
The way it was, there were tables where the chances didn't equall 100%. A distinct no-no.
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
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FAD
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I forgot to add the reinforcements tag to the code when I uploaded the mod, so it should work OK as is. If anyone wants to add it in and test it, please let us know if you get it to work.
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dvlenk6
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Well, I put it in my copy.
It doesn't crash anymore; but I haven't seen warship reinforcements either. I spent a while in a system after killing a colony's warships; but no more ever showed up to replace them.
That might not be a bad thing. It would really difficult to overcome a Ferian Colony if there were warship reinforcements arriving.

Also. The warships don't help to protect the wandering miners if they get too far from the colony. You can still farm them.
I'd like to have some wandering warships in the mining zones; but don't now how to do that.
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
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FAD
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dvlenk6 wrote: I'd like to have some wandering warships in the mining zones; but don't now how to do that.
I'm not sure if you can set specific parameters for wanderers...maybe George can answer that one.

I just played a game where there was a Ferian hive sitting close to a Makayev Arms Dealer. The arms dealer got toasted by the Warships and they met their doom by the Corp Cruiser. I think the hive also helped to take out the dealer since it was within its firing range.
May want to consider arming it with the Plasma Flare instead, or maybe slow the firing rate? It may be a bit too powerful.
Burzmali
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FAD wrote:
dvlenk6 wrote: I'd like to have some wandering warships in the mining zones; but don't now how to do that.
I'm not sure if you can set specific parameters for wanderers...maybe George can answer that one.
Set a reoccurring timer event for the warship that gives it a different ferian to escort every few seconds. Give the warship enough maneuverability and thrust and that would make it look like the warship was flitting around the drones protecting them.
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