Here's my first playership:
Katana-class Experimental Assault Frigate
![Image](http://i.imgur.com/mroGad9.png)
The Katana was designed to be a hit-and-run type vessel, either closing to range while firing its main armament at an enemy or hitting it with missiles and long-range kinetic weaponry from a distance. It is very fast, able to keep up with most gunships, but not very maneuverable.
Roadmap:
1.0: Initial WIP release
1.1: Playership Drones compatibility, 'full' release
1.2: Fine-tuning
1.3: Better model, textures
1.?: Heliogenesis Fighter Equipment integration?
Outstanding issues:
- Balancing
- Weapon mounts, engine emissions need to be fixed
- armor display image off centered
Future plans:
More ships
Stations
Custom star systems and quests?
Addition of the ships to patrols and sovereigns
Custom items, weapons, and equiment
Download 1.0z Here
Changelog
1.0c: fixed an issue that prevented the Katana extension from being selected. Apparently I have to call the TSB library now. Added interior compartments.
1.0d: Some outstanding issues
1.0z: Changed the model some. The ship now detects stations in a 250ls radius. PSD compatibility.
Todo:
Move sensor functionality to an 'active sensor' device. Activating it will scan a 250 ls area, but will have a chance of increasing the number of enemies sent at you by hostile sovereigns.
Make planning maneuvers an important fact of gameplay. Massive fuel use when firing thrusters?
Credits to:
JohnBWatson for Pale Blue Light, which helped me get my head around making a playership.
PM for Playership Drones. I used some of the armor segment code from the EI7000 playership
AssumedPseudonym for help with setting up the 3d model, and the syntax
Wolfy for the sprite sheet generator, and
George Moromisato for such a great game