That EI7000 was STILL alive over 3 minutes later.
And that's not bad - BAD was 3 Brits using the Star Cannons on an EI7000 .....
took so long the game engine moved to the right and started new ships ( the battle still raged )
and later on the Brits are STILL pounding EI7000's
Then , thinking that was a fluke I called in a carrier : it was paired up against Antares I & II :
it took as much as 4 - 6 M2's plus the sip's energy weapons to take out the Antares...
it's bad enough the player has to go Battlestar Galactica to bust open a station these days..
But come ON, guys...ineffective Pirates?
I was always in favor of defending the Freighters better, but, seriously, look at this stuff....
I am talking Charon Pirates unable to take out a transport.....
a CARRIER needing to fire repeated M2's .......to nail a Freighter....
I think the damage chart needs another looking at by professionals in this area...
I just call it like i see it.
AND that is not going out on the ICS : it can take out ( disintegrate ) a live freighter in ONE shot,
but a dead one takes two or thee...
*** Also, I might think that a player would be oblivious to the strength of the freighters simply because the pirates should not get near the escorted ship & fire more then a few shots before the escort takes the pirate to the Dust Factory
****this is the part where you all get to give input and the rest of us get to be amazed how much you actually have been paying attention to detail
![Smile :)](./images/smilies/icon_smile.gif)