It'd be nice if we could see what enemy ships are equipped with, without having to destroy the ships and examine their wrecks. I think this would especially be a big help for new players, who may not necessarily realize that enemy ships are playing by the same rules that the player's ship is.
Something like the gladiator display would work, though that's not very compact. Whatever it looks like, it would of course need to not leak information about unidentified items -- if you scan an Iocrym Sentinel, you should just see the various "alien devices".
FatRatKnight on IRC suggested that there could be different levels of the targeting ROM, with higher levels being able to identify higher levels of enemy gear. Maybe the base ROM can tell you about up to level-4 equipment, the next up to level 7, and the best up to level 10.
Targeting ROM reveals equipment
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- Militia Captain
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I think that is too much, as it can be seen on intro screen.
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I've got to agree here. I don't see a practical use for the information. That said, I'd love to see more ROMs added to the game with various functionalities.
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There are extensions that add ROMS & devices to the game for this idea already - And as a device, rather then a ROM, I see it being more of a practical unit. I wouldn't want my screen blocked with info every time I target a Himal Interceptor.
Advanced Sensors
http://xelerus.de/index.php?s=mod&id=78
Other Usable items can be found here :
http://xelerus.de/index.php?s=mods&c=Usable
Advanced Sensors
http://xelerus.de/index.php?s=mod&id=78
Other Usable items can be found here :
http://xelerus.de/index.php?s=mods&c=Usable
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
The practical use isn't so much for experienced players as it is for newbies. People who aren't familiar with what all the weapon effects mean, or how to recognize a Gotha seeker vs. a Stiletto. The intro screen doesn't suffice because it only shows you a small and random selection of ships (newbies are not going to know how to choose what ship to show). More importantly, you can only look at it when you aren't playing the game.
And it shouldn't be much clutter: you'd only need 3 or maybe 4 short lines of text for most ships. Armor, shield (if present), primary weapon, launcher (if present). But if you were worried about clutter, I suppose this is the kind of thing that could be configurable, e.g. from the player ship screen.
And it shouldn't be much clutter: you'd only need 3 or maybe 4 short lines of text for most ships. Armor, shield (if present), primary weapon, launcher (if present). But if you were worried about clutter, I suppose this is the kind of thing that could be configurable, e.g. from the player ship screen.
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It still feels like something that would excessively complicate the interface, especially if the player is expected to configure it. A ROM that let the user press a secondary key to highlight the interior compartments of on - screen enemies might be useful, though. It'd be useful to all players, and it wouldn't interfere with the normal targeting. It'd show some capship equipment and provide visual feedback to player trying to target specific systems.
Great idea, Derakon and FatRatKnight.
The ROM idea is a great one and I've started playing about with it. I've started a topic in the Drawing Board section with what I've come up with so far.
https://forums.kronosaur.com/viewtopic.php?f=25&t=8535
Not quite what was meant in the OP but the attached Enemy Intelligence mod is something I wrote a while back, thanks to an excellent idea from Shrike in a Ministry topic (also thanks to digdug and NMS for help modifying the code). Mainly, as Derakon says, to give info to beginners.
It uses the Korolov/gladiators ship data screens code to give info on Ungoverned Territory and Outer Realm enemy ships.
St Kats and Comm Fortresses show Ungoverned Territories ship info.
Point Juno and the CSCs show Outer Realm enemy info.
Select the dockscreen action called "Enemy Intelligence" in those stations main dockscreens.
Thinking about it, it probably needs a section covering New Beyond enemy ships as well. The standard Korolov ship data screens do some of this but don't cover some ships like Zulus and Borers. This could show in Starton Eridani.
I never finished it because I'm slow at coming up with the ship blurbs/text descriptions. Although it works in 1.8b1 (I checked Comm Fortresses anyway) it needs a rewrite as the Korolov code has changed slightly. If anyone could write some text descriptions for the ships it could be released. It's on the TODO list but so are the other 20 mods I'm working on!
EDIT: I've released an upgraded version of this mod on xelerus; http://xelerus.de/index.php?s=mod&id=1598
It includes New Beyond enemy ships and fixes a bug where there was no info available at St Kats Arcology. Only works in 1.8b1 and above.
The ROM idea is a great one and I've started playing about with it. I've started a topic in the Drawing Board section with what I've come up with so far.
https://forums.kronosaur.com/viewtopic.php?f=25&t=8535
Not quite what was meant in the OP but the attached Enemy Intelligence mod is something I wrote a while back, thanks to an excellent idea from Shrike in a Ministry topic (also thanks to digdug and NMS for help modifying the code). Mainly, as Derakon says, to give info to beginners.
It uses the Korolov/gladiators ship data screens code to give info on Ungoverned Territory and Outer Realm enemy ships.
St Kats and Comm Fortresses show Ungoverned Territories ship info.
Point Juno and the CSCs show Outer Realm enemy info.
Select the dockscreen action called "Enemy Intelligence" in those stations main dockscreens.
Thinking about it, it probably needs a section covering New Beyond enemy ships as well. The standard Korolov ship data screens do some of this but don't cover some ships like Zulus and Borers. This could show in Starton Eridani.
I never finished it because I'm slow at coming up with the ship blurbs/text descriptions. Although it works in 1.8b1 (I checked Comm Fortresses anyway) it needs a rewrite as the Korolov code has changed slightly. If anyone could write some text descriptions for the ships it could be released. It's on the TODO list but so are the other 20 mods I'm working on!
EDIT: I've released an upgraded version of this mod on xelerus; http://xelerus.de/index.php?s=mod&id=1598
It includes New Beyond enemy ships and fixes a bug where there was no info available at St Kats Arcology. Only works in 1.8b1 and above.
Last edited by relanat on Tue Apr 24, 2018 3:45 am, edited 2 times in total.
Stupid code. Do what I want, not what I typed in!
I just want to target things. If targeting program will remain an acquired upgrade, then I just want the basic functionality. If equipment revealing or scanning will clutter UI, that should be a separate item, perhaps adding an Invoke function for the otherwise mostly useless quantum CPU. (Device slot is too precious to waste for few one-off cubes, most of the time.)
Maybe quantum CPU can bestow targeting programs (and maybe others) like trader's cargo hold bestows trading program.
Maybe quantum CPU can bestow targeting programs (and maybe others) like trader's cargo hold bestows trading program.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.