Residual hardpoint - bug or design?

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Vasdema
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Ah, George, I'd like to preface this with saying that I don't neccessarily want you to change this - but when you put a config tag like omnidirectional="true" or a specific minAngle/maxAngle into a device line of a shipType, was it intentional for that device 'slot' to keep that effect after the weapon had been removed?

Basically, I discovered this when I had changed the device line to include minAngle="180" maxAngle="180" for a NAMI mine launcher on a ship I use for debug. When I replaced the mine launcher with another missile launcher in-game however, it continued to fire backwards.

I did some further experimentation by starting a game with a Penitent cannon with omnidirectional="true" in the device line, and then replaced it with a regular laser cannon. Lo and behold, it was omnidirectional.
Yugi
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Oh, I hadn't realized this.
Vasdema
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Yugi, think of some of the possibilities. You can have one of your destroyer class ships have a permanent turret in - say the first slot. Which makes sense, as they would have the structural integrity to support one.

Imagine, a Fichikai warship with a turret that could take a Hanzo blaster, or even a Qianlong Archcannon!
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the_holy_thom
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Very nice find there. I'm going to use that on my pirate ship mod - 3 guns on each side :twisted:
Need a mod? Transcendence Mods
Yugi
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the_holy_thom wrote:3 guns on each side
I was wondering - how do you do that? I saw something that might be it in your Castellirizon mod.
Vasdema
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3 guns on each side? I'll have to download that.

To get them to fire at the same time...

Are they all one weapon?

Like the itIonFlameCannon?

Is that how you did it?
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