Arisaya Debug Tools

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Arisaya
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Location: At the VSS Shipyards in the frontier, designing new ships.

Download & full description on the multiverse:
https://multiverse.kronosaur.com/transE ... &release=1#

Requires API 55+ (2.0 Alpha 4+)

This is intended to become not merely a one-stop-shop debugging tool for most features you can create in the game, but its also extensible, meaning you can add your own testing functionality simply by appending to a list! (details on the multiverse page)

Note: Not all of the current planned functionality has been implemented yet. Things like spawning items/stations/ships for example are being worked on.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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Avellis
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Thanks again for making & releasing this!

I just tried it out - even though its not complete, for what functionality is already there, it FEELS so much more polished and granular than Debug Part 1 or Godmode.

There are a few issues with things getting cut off in the UI, and a guide to criteria would be helpful to have in-game but also neither of the other two debug mods really help with that either.

I'm guessing part of the idea of being extensible is that instead of having to write something custom, I can just make an extension to this mod that implements specific testing functionality for things in the Avali mod for example?
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Arisaya
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Thanks!
We're glad it feels a lot better to use - theres a lot of information & functionality that the other debug mods just dont provide, so we're basically trying to put in everything we want to get out of a debug toolkit into this.

Also yes, that is one of the points of making it extensible. The other point is so that it can be easily maintained/patched externally in the future, but just to be sure it can last, its also been open-sourced under the apache license 2.0.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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Arisaya
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Update 0.2.0.0:

* Added sorting to the system & object travel menus
* Added item spawning menu
* Added a developer mode system for people developing ADT extensions (to be made extensible later) - currently enables viewing the option to toggle sort keys on system, object, and item menus
* Improved the location where the player shows up in a system when gating to a system (it will send the player to the first named gate)

Available on multiverse now!
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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Arisaya
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Location: At the VSS Shipyards in the frontier, designing new ships.

Update 0.2.0.1

* Fixed an off-by-one error causing an error message to be displayed after installing armor
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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Avellis
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In case you aren't already planning to do it, some stuff that would be nice to have in future versions:
* spawn stations
* spawn ships
* playership selector (like a shipyard with all playerships for free)
* dockservices simulator for player or current target
* spawn items onto current target (like how it works for the player)

I think it might be useful to also have a selection of reference items to use for balance comparisons, though that could also just be a different mod
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Profile pic colored by me, template credit: Isida
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