More QDS

Post ideas & suggestions you have pertaining to the game here.
F50
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A virtual ammoless QSD (I believe you can mod that but I don't know how).
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Fossaman
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It would be more entertaining to add a manufacturing script for them. What kind of super advanced warship can't make it's own ammo? :P

This would add some unpredictability to it, which would make the fight somewhat more entertaining if you tried to wait it out anyway.
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F50
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I like it.
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evilbob
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interesting idea. But how fast would it create the ammo, and would it have an upper limit? (Eg, stops generating ammo if you have 500). Would it be lootable? would it be able to create different types of ammo? could you put ammo into it to achieve the previous possibility? would ammo be generated by cost based rates or constant for all ammo types?
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Fossaman
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No no...I don't mean an ammo manufacturing item. I just mean the ship would do it. Like Luminous assemblers or ferian hives, only with items instead of ships. I know it's possible, OddBob or Betel or someone made stations generate items over time. I don't really know what rate you'd generate them at...maybe half the fire rate?
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OddBob
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The stations generate objects over time mod is Betel's.

Anyhow, remember that everything on the commandship is loot-able and one day it will not be the end of the game.

Personally I don't like it so much, as this further reinforces the fact that you NEED an ICX (and a shield). If it only occasionally (like 1/40th of curent firing rate) threw out one after it was depleted just to keep you on your toes, maybe.
OddBob
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?

Attack the problem directly. Get rid of the planet and make waiting a viable strategy...if you have enough barricades.
F50
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And what about the stargate? Really, you shouldn't HAVE to or want to (you would really like to ferry that many barricades?) wait. Not with Lamplighter or the GoS anyways. Do also remember that if the script didn't generate shells over 400 it still wouldn't affect post-heretic more than the current game would.

Waiting out those shells is cheating so it shouldn't be possible.
OddBob
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No risk = exploit
Risk = not exploit

I don't know about the stargate, honestly I've never waited out the shells. But, evading the shells by hiding behind wrecks, cargo crates, barricades etc is a fun and viable strategy. Yes, I would ferry that many barricades.

I'm not in favor of restricting the player to certain paths. Infinite QD shells means ICX = absolutely necessary. I agree about the planet but if you can bring barricades or drop enough crates or create an auton shield or shoot down the shells manually then you should be able to do so for a while and then be rewarded for your skill and ingenuity by not having anymore shells come at you (like I said earlier if it slowly made more that would be fine with me but that's different from infinite).

Here is the REAL problem, as I see it (my previous post was in error):

The player may sit on top of a planet with immunity to weapons, forever.
The most obvious manifestation is the Iocrym and the QDS but it exists elsewhere as well.

Now, it has been rightly said that waiting out the QD shells from an impregnable location which cost you nothing is cheating.

Note that buying an 8000 credit device to shoot them down affords nearly as impregnable protection yet is not cheating - there is a slight risk that it won't catch them, and also you earned the credits to buy it and risked yourself in the process. (see beginning)

Thus I propose we find a solution to the REAL problem, instead of fixing it's effects in ways that may be detrimental to other things.

One is that planets and scenery be made transparent to weapons up to one half the length of the object in question. This means you can hide behind it, but not on top of it (as all shots will go halfway through and hit you at the center.

However this means that grazing shots will pass through the planet, greatly reducing it's shadow as cover. Decreasing the pass distance below half allows the player to hide in he center again.

A related although possibly more difficult solution is to have shots be blocked upon exiting the object. I think this might be the way to go.
Yugi
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PlayMeNow wrote:But tell me, what super advanced capital hip would use 500 shells as all it's ammo? It would use millions of shells or ammoless weapons.
One that wants to be able to move at a decent speed.
F50
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A ship not expecting reinforcements for thousands of years? It would be able to make ammo but would not carry too many shells at a time due to speed and handling needs. However, any limit to ammo would be irresponsible of such a high-tech race on such a long mission.
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