Fleets mod up on Xelarus.

Freeform discussion about anything related to modding Transcendence.
F50
Fleet Officer
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Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

Try it out and report any bugs/suggestions here.
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FAD
Militia Captain
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Location: Area 51

Could post a link to it here so to make it easier to find. :idea:
F50
Fleet Officer
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Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

Here it is. I know I forgot the marauders and I am not sure about the larger armed CW Station. Oh and be careful, the fleets are quite a bit stronger than most regular encounters.

Also, what does the "attack" order do? And do ships with the "wander" order come back to hunt you when their base is dead?
(name here)
Militia Lieutenant
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Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

1. no clue
2.no

the raid platform already wanders, so the maraduars are fine. you did miss the armed CW station. You should set the no reinforcement in SKs back because the gates are too well defended.
F50
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Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

I never touched St. K's. Besides, there aren't any X's in St. K, so it would still be harder to deal with one CSC even without the Aquila Cruiser now guarding them. It should take some work to wipe out St. K. And before this it didn't get attacked. Now Drakes will periodically make attacks on St. K. even though it is supposedly the CW capital.

I will add Drakes and (more?) Tripoli groups to the Marauders in the next version nonetheless.

I will find the CW station and put it in.
(name here)
Militia Lieutenant
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Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

Code: Select all

			<!-- Redglow -->

			<Orbitals distance="50" scale="light-second" angle="random">
				<Group>
					<Primary>
						<Station type="&stCrateredPlanet;" name="Redglow" showOrbit="true" />
						</Primary>

					<Orbitals distance="10" scale="light-second" angle="random">
						<Group>
							<Station type="&stStargate;" stargate="Outbound" />

							<Orbitals count="2" distance="6" scale="light-second" angle="equidistant">
								<Station type="&stFuelDepot;" />

								<Station type="&stNavSign;" name="Travel Warning!">
									<InitialData>
										<Info>
											"WARNING! Systems beyond St. Katharine's Star are not controlled by the Commonwealth. By entering this stargate you agree to hold the Commonwealth Transport System immune to liability in the event of injury, involuntary servitude, or death."
											</Info>
										</InitialData>
								<Ships>
									<Ship     count="1"	class="&scAquilaCruiser;"	orders="trade route">
										<Escorts>
											<Ship     count="4"	class="&scCenturionX;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scAquilaCruiser;"	orders="trade route">
										<Escorts>
											<Ship     count="4"	class="&scCenturionX;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scAquilaCruiser;"	orders="trade route">
										<Escorts>
											<Ship     count="4"	class="&scCenturionX;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade route">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade router">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade router">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade route">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade router">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade route">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
								</Ships>
									</Station>
								</Orbitals>
							</Group>
						</Orbitals>

					<Orbitals distance="18" scale="light-second" angle="random">
						<Lookup table="FriendlyStations" probability="80"/>
						</Orbitals>

					</Group>
				</Orbitals>
So it has those aquilas in vanalla? and i noticed a number of reinforcments arriveing despite the fact that the red stations aren't supposed to be reinforced
F50
Fleet Officer
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Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

the aquilas were heavy cruisers before (Gotha launcher, IonFlameCannon, missiledefense, and a few other goodies). I just blindly replaced them. If you would like a complete remove of the St. K section or post some other code to replace it then post it here. I don't really have any preferences in the St. K's section.

The Aquilas' presence really does make sense though if you consider St K's to be the capital of the CW.
(name here)
Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

the noreinforcment tags need to be returned.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

Can you tell me what lines to place the <noreinforcement> </noreinforcement> tags?

I have added the marauders and the armed CW station to the mod.

Thanks.
(name here)
Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

put noreinforcment=true after every red station in the system.

EDIT: you should make a special station and set it up to not appear randomly, then put the aquilas that are supposed to be roaming SKs under it and have it appear at the redglow.

EDIT2: i think you just need to give it a new id and only put it in SKs table.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

The noreinforcement I understand and likely will be put in soon. But for the rest: post...code (the entire section please).
(name here)
Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

Code: Select all

!-- St Katharine's Star System -->

	<StarSystemDescription UNID="&ssStKatharine;" noRandomEncounters="true">

		<Tables>
			<!-- Random Stations -->

			<FriendlyStations>
				<Table>
					<Station weight="20" type="&stCorporateEnclave;"/>
					<Station weight="20" type="&stCommonwealthResidentials;"/>
					<Station weight="15" type="&stFuelDepot;"/>
					<Station weight="15" type="&stHotel;"/>
					<Station weight="10" type="&stArmorDealer;"/>
					<Station weight="10" type="&stArmsDealer;"/>
					<Station weight="5"  type="&stTinkerGathering;"/>
					<Station weight="5"  type="&stCommonwealthDryDock;"/>
					<Station weight="5"  type="&stArmsDealerRasiermesser;"/>
					<Station weight="5"  type="&stArmsDealerMakayev;"/>
					<Station weight="5"  type="&stInsuranceCompany;"/>
					<Station weight="5"  type="&stSistersOfDomina;"/>
					<Station weight="2"  type="&stArmsDealerBushido;"/>
					</Table>
				</FriendlyStations>

			<EnemyStations>
				<Table>
					<Station weight="20" type="&stOutlawHaven;"				noReinforcements="true"/>
					<Station weight="15" type="&stCharonPirateOutpost3;"	noReinforcements="true"/>
					<Station weight="10" type="&stTerroristCamp;"			noReinforcements="true"/>
					<Station weight="10" type="&stMarauderOutpost;"			noReinforcements="true"/>
					<Station weight="5"  type="&stTerroristCompound;"		noReinforcements="true"/>
					<Station weight="5"  type="&stDrugCartelOutpost;"		noReinforcements="true"/>
					<Station weight="5"  type="&stWeaponsCache;"			noReinforcements="true"/>
					<Station weight="5"  type="&stSungSlaveCamp;"			noReinforcements="true"/>
					</Table>
				</EnemyStations>

			</Tables>

		<SystemGroup>

			<Station type="&stA-TypeStar;" name="St. Katharine's Star"/>

			<!-- Redglow -->

			<Orbitals distance="50" scale="light-second" angle="random">
				<Group>
					<Primary>
						<Station type="&stCrateredPlanet;" name="Redglow" showOrbit="true" />
						</Primary>

					<Orbitals distance="10" scale="light-second" angle="random">
						<Group>
							<Station type="&stStargate;" stargate="Outbound" />

							<Orbitals count="2" distance="6" scale="light-second" angle="equidistant">
								<Station type="&stFuelDepot;" />

								<Station type="&stNavSign;" name="Travel Warning!">
									<InitialData>
										<Info>
											"WARNING! Systems beyond St. Katharine's Star are not controlled by the Commonwealth. By entering this stargate you agree to hold the Commonwealth Transport System immune to liability in the event of injury, involuntary servitude, or death."
											</Info>
										</InitialData>
								<Ships>
									<Ship     count="1"	class="&scAquilaCruiser;"	orders="trade route">
										<Escorts>
											<Ship     count="4"	class="&scCenturionX;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scAquilaCruiser;"	orders="trade route">
										<Escorts>
											<Ship     count="4"	class="&scCenturionX;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scAquilaCruiser;"	orders="trade route">
										<Escorts>
											<Ship     count="4"	class="&scCenturionX;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade route">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade router">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade router">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade route">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade router">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
									<Ship     count="1"	class="&scCenturion;"	orders="trade route">
										<Escorts>
											<Ship     count="2"	class="&scCenturion;"	orders="escort"/>
										</Escorts>
									</Ship>
								</Ships>
									</Station>
								</Orbitals>
							</Group>
						</Orbitals>

					<Orbitals distance="18" scale="light-second" angle="random">
						<Lookup table="FriendlyStations" probability="80"/>
						</Orbitals>

					</Group>
				</Orbitals>

			<!-- Radiant -->

			<Orbitals distance="110" scale="light-second" angle="random">
				<Group>
					<Primary>
						<Station type="&stDesertPlanet;" name="Radiant" showOrbit="true"/>
						</Primary>

					<Orbitals count="1d3" distance="8" scale="light-second" angle="equidistant">
						<Lookup table="FriendlyStations" />
						</Orbitals>

					</Group>
				</Orbitals>

			<!-- Incandescent -->

			<Orbitals distance="260" scale="light-second" angle="random">
				<Group>
					<Primary>
						<Station type="&stBiospherePlanet;" name="Incandescent" showOrbit="true"/>
						</Primary>

					<Orbitals distance="8" scale="light-second" angle="0">
						<Station type="&stSistersOfDomina;"/>
						</Orbitals>

					<Orbitals distance="8" scale="light-second" angle="60">
						<Station type="&stCommonwealthStation;"/>
						</Orbitals>

					<Orbitals distance="8" scale="light-second" angle="120">
						<Station type="&stHotel;"/>
						</Orbitals>

					<Orbitals distance="8" scale="light-second" angle="180">
						<Station type="&stCorporateEnclave;"/>
						</Orbitals>

					<Orbitals distance="16" scale="light-second" angle="150">
						<Station type="&stFuelDepot;"/>
						</Orbitals>

					<Orbitals distance="16" scale="light-second" angle="180">
						<Station type="&stCommonwealthResidentials;"/>
						</Orbitals>

					<Orbitals distance="16" scale="light-second" angle="210">
						<Station type="&stInsuranceCompany;"/>
						</Orbitals>

					<Orbitals distance="16" scale="light-second" angle="240">
						<Station type="&stArmsDealerRasiermesser;"/>
						</Orbitals>

					<Orbitals distance="16" scale="light-second" angle="270">
						<Station type="&stCorporateEnclave;"/>
						</Orbitals>

					<Orbitals distance="24" scale="light-second" angle="300">
						<Station type="&stCommonwealthResidentials;"/>
						</Orbitals>

					<Orbitals distance="24" scale="light-second" angle="330">
						<Station type="&stCorporateEnclave;"/>
						</Orbitals>

					<Orbitals distance="24" scale="light-second" angle="0">
						<Station type="&stCommonwealthResidentials;"/>
						</Orbitals>

					<Orbitals distance="24" scale="light-second" angle="30">
						<Station type="&stCommonwealthResidentials;"/>
						</Orbitals>

					<Orbitals distance="24" scale="light-second" angle="60">
						<Station type="&stCorporateEnclave;"/>
						</Orbitals>

					</Group>
				</Orbitals>

			<!-- Luminous planetary system -->

			<Orbitals distance="420" scale="light-second" angle="random">
				<Group>

					<!-- Luminous -->

					<Primary>
						<Station type="&stHydrogenGasGiant;" name="Luminous" showOrbit="true" />
						</Primary>

					<!-- Luminous I -->

					<Orbitals distance="22" scale="light-second" angle="random">
						<Group>
							<Primary>
								<Station type="&stCrateredPlanet;" name="Morgana"/>
								</Primary>

							<Orbitals count="1d3-1" distance="8" scale="light-second" angle="equidistant">
								<Lookup table="FriendlyStations" />
								</Orbitals>

							</Group>
						</Orbitals>

					<!-- Luminous II -->

					<Orbitals distance="45" scale="light-second" angle="random">
						<Group>
							<Primary>
								<Station type="&stCrateredPlanet;" name="Mordred"/>
								</Primary>

							<Orbitals count="1d3-1" distance="8" scale="light-second" angle="equidistant">
								<Lookup table="FriendlyStations" />
								</Orbitals>

							</Group>
						</Orbitals>

					<!-- Trojans -->

					<Trojan>
						<Group>
							<Orbitals count="2d4+4" distance="2d8+8" scale="light-second" angle="random">
								<Station type="&stSmallAsteroid;"/>
								</Orbitals>

							<Orbitals count="1d6" distance="2d8+8" scale="light-second" angle="random">
								<Station type="&stMediumAsteroid;"/>
								</Orbitals>

							</Group>
						</Trojan>

					<AntiTrojan>
						<Group>
							<Orbitals count="2d4+4" distance="2d8+8" scale="light-second" angle="random">
								<Station type="&stSmallAsteroid;"/>
								</Orbitals>

							<Orbitals count="1d6" distance="2d8+8" scale="light-second" angle="random">
								<Station type="&stMediumAsteroid;"/>
								</Orbitals>

							</Group>
						</AntiTrojan>

					</Group>
				</Orbitals>

			<!-- Fulgent -->

			<Orbitals distance="10" scale="light-minute" angle="random">
				<Group>
					<Primary>
						<Station type="&stIcePlanet;" name="Fulgent" showOrbit="true"/>
						</Primary>

					<Orbitals distance="10" scale="light-second" angle="random">
						<Group>
							<Station type="&stStargate;" stargate="Inbound" />

							<Orbitals count="2" distance="6" scale="light-second" angle="equidistant">
								<Station type="&stFuelDepot;" />

								<Station type="&stNavSign;" name="Welcome!">
									<InitialData>
										<Info>
											"Welcome to St. Katharine's Star System, capital of the Commonwealth and metropolitan jewel of Human Space."
											</Info>
										</InitialData>
									</Station>
								</Orbitals>
							</Group>
						</Orbitals>

					<Orbitals count="1d3" distance="18" scale="light-second" angle="equidistant">
						<Lookup table="FriendlyStations" />
						</Orbitals>

					</Group>
				</Orbitals>

			<!-- Icy Ring -->

			<Orbitals distance="13" scale="light-minute" angle="random">
				<Group>
					<Siblings count="500" distribution="4d60-122">
						<Station type="&stSmallFrostAsteroid;"/>
						</Siblings>

					<Siblings count="50" distribution="4d20-42">
						<Station type="&stMediumFrostAsteroid;"/>
						</Siblings>

					<Siblings count="2d4+4" distribution="4d20-42">
						<Lookup table="EnemyStations"/>
						</Siblings>
					</Group>
				</Orbitals>

			<!-- Tenebrous -->

			<Orbitals distance="17" scale="light-minute" angle="random">
				<Group>
					<Primary>
						<Station type="&stCrateredPlanet;" name="Tenebrous" showOrbit="true"/>
						</Primary>

					</Group>
				</Orbitals>

			</SystemGroup>

		</StarSystemDescription>
I think you need to create a station with a unique UNID, then insert it into the redglow station lists, and cut and paste the ships to under the station.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

I'll put this in and add Militia Defense Command center (basically a type of station entirely devoted to defending special stargates like St. K's) for the special station.
kaypy
Commonwealth Pilot
Commonwealth Pilot
Posts: 58
Joined: Wed Apr 25, 2007 6:42 am

Does StarSystemDescription actually do anything? I am getting

09/08/2007 11:45:26 Start logging session
09/08/2007 11:45:26 Transcendence 0.98b
09/08/2007 11:45:36 Loading extension: Extensions\fleets
09/08/2007 11:45:36 Unknown design element: StarSystemDescription
09/08/2007 12:28:50 End logging session

in the log file...
kaypy
Commonwealth Pilot
Commonwealth Pilot
Posts: 58
Joined: Wed Apr 25, 2007 6:42 am

Does StarSystemDescription actually do anything?
From digging through the depths of the forum, it looks like this only works if you use a replacement Transcendence.xml, instead of just an extension
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