Fleets mod up on Xelarus.

Freeform discussion about anything related to modding Transcendence.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

Just remove St. K from the mod. I will do that for an update today.
(name here)
Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

It does let the pirate stations receive reinforcements, I'm betting problems come from a bad install or compatibility problems, as it works fine for me.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

ok. I suggest the one guy just remove it then.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

Added CSC Terra to fleets mod. That thing really got owned by the Ares. It now has 2d2+1 Aquillias making sure the ares don't blow it to pieces.
(name here)
Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

Huh. I would have thought the NAMI hevey launcher and 5 katanas would have made it strong.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

It saw numerous tundra and sandstorm class ships to their deaths as well as a couple cometfalls and a phobos was at it for a while (up to 80%) until I chased it away. The Ares have quite large fleets.
(name here)
Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

Ah. I had some fun today with this mod, a slaver fleet attacked a manufacturing plant, but i knocked out the earth slavers, and a xenophobe defender smashed attacker and defender alike, until a corp crusier showed up.
(name here)
Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

Fleets seems to have encountered a bug in .98b, as i just updated beyond .98a, and it's crashing when i go through a gate. this doesn't always happen.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

it may be a memory thing. I don't get this bug.
(name here)
Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

09/22/2007 07:40:24 Start logging session
09/22/2007 07:40:24 Transcendence 0.98c
09/22/2007 07:40:30 Loading extension: Extensions\fleets
09/22/2007 07:40:30 Unknown design element: StarSystemDescription
09/22/2007 07:40:52 Unable to continue due to program error

program state: updating universe
game state: entering stargate

I've got a bunch of these logs, and all are the exact same
(name here)
Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

It seems to apply to only the system the terra is in. I grabbed the prototype, blew the Antarctica, and returned the prototype. In that order exactly. I stopped by the terra before blowing up the Antarctica. Incedently, the ares shipyards have huge fleets. especially when the system contains five
kaypy
Commonwealth Pilot
Commonwealth Pilot
Posts: 58
Joined: Wed Apr 25, 2007 6:42 am

I have seen the crash in charon, so it isnt just the later systems. (Unless mine was an unrelated crash)
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