So, I was lying awake thinking last night, and came up with an idea.
Start with a big ship. Give it tissue-paper armor.
When it's hit, or if it fires a new weapon that hits the user instead of something else, it gets destroyed. Would it be possible to make it create a whole bunch of little ships when that happens?
Could be a fun little gimmick. Especially if they broke down into still smaller ships...
Cluster ships
...Voltron?
My Sapphire Yacht will crush him... Moo hoo ha ha!
Alternatively, you could have a fantasy game style ooze which divides when you hit it. Get out of the way... it'll attack your shields, and then remove enhancements from your armour, and then give it decay...
Its, er, not ooze though. Its a cluster of intelligent malevolent spacefaring disassembling nanos sent out by the Luminous [or something] which has been disolving whatever they can touch. It can't be killed with regular weapons - it just divides but slowly pulls itself back together. You need to push it into the sun.
The rust monster of Transcendence.
I think something like this would be cool as a one-off mid-game boss.

Alternatively, you could have a fantasy game style ooze which divides when you hit it. Get out of the way... it'll attack your shields, and then remove enhancements from your armour, and then give it decay...
Its, er, not ooze though. Its a cluster of intelligent malevolent spacefaring disassembling nanos sent out by the Luminous [or something] which has been disolving whatever they can touch. It can't be killed with regular weapons - it just divides but slowly pulls itself back together. You need to push it into the sun.
The rust monster of Transcendence.
I think something like this would be cool as a one-off mid-game boss.
I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own.
You could probably hook into the OnDestroy event to (sysCreateShip classID pos sovereignID [controller]) a few times...
You would need to experiment with:
a) giving the ship 0% chance of a wreck
and
b) giving 100% chance of a wreck and removing it once the new ships had been created
to see which gave the best graphic result
Unfortunately there doesnt seem to be any scripting function to add a momentum kick to an object, which would have been a nice way to separate out the miniships...
You would need to experiment with:
a) giving the ship 0% chance of a wreck
and
b) giving 100% chance of a wreck and removing it once the new ships had been created
to see which gave the best graphic result
Unfortunately there doesnt seem to be any scripting function to add a momentum kick to an object, which would have been a nice way to separate out the miniships...