My first thought was that it was an oversight, then got to thinking that maybe someone in the Commonwealth tried to steal the ship from the Ares and retreat to friendly space but didn't make it.

Not a bad idea for a mission, BTW.
Any wreck with nice loot in it is artificial, and not an actual wreck. There are plenty of red loot-bearing wrecks scattered throughout the game. That's not the reason.They'll be pre-created. Much like Abandoned Cargo Crates, they're green.
I like that! I also thought of something similar, well kinda... Enter the crate and you immediately get mugged, ship sabotaged and your credit account hacked-loss of some funds. You undock to find your weapons temp dissabled (ship spinning) while a Hornet battlepod scampers from the crate heading to the nearest gate. Depending on how you're rigged and the length of the disabled effect would determine your revenge.Yugimotomanager wrote: However, you just gave me a great idea for a new event that can happen - a trap! When you enter the crate, it gives you a countdown - 5, 4, 3, 2, 1... BOOM!
The crate explodes and damages/kills you if you're still near it - the explosion would be like the Penitent station's weapon.