Since we can't change playerships in-game at this point in time- I am curious if it is possible to change the values of some of the playership settings- such as increasing the max devices or cargo space. This would allow for a re-fit mid to late game to handle larger weapons, power plants, possibly even armor.
Is the ship data static from the xml description or could it be altered somehow?
Changing Playership Values
As far as I know, only the size of the cargo hold is upgradable.
You could make a cargo expansion with virtual="true" so it would look like the actual hold was upgraded, instead of aadding on an extension to the hold.
Code: Select all
<CargoHoldDevice
cargoSpace= "X"
/>
- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
I was thinking that the virtual item type might be the way to do it- in reverse, so to speak.
So if I wanted to have a sapphire eventually upgradeable with 2 more slots and/or another 50 tons cargo space, maybe I could create virtual/invisible objects that took up the space and later in the game could be removed- then a player could access the extra goodness.
hmm.. so upgrades can be done in steps rather than the full amount, it appears. Is that right? the smugglers hold gives 50% of the max, yes?
edit- Since it's possible to switch player sovereign I wonder if it also possible to change the playership image? That would make a really cool mod- switch to a different ship graphic (holographic-ship stealth device?)
It doesn't work. I wish it did. 
So if I wanted to have a sapphire eventually upgradeable with 2 more slots and/or another 50 tons cargo space, maybe I could create virtual/invisible objects that took up the space and later in the game could be removed- then a player could access the extra goodness.
hmm.. so upgrades can be done in steps rather than the full amount, it appears. Is that right? the smugglers hold gives 50% of the max, yes?
edit- Since it's possible to switch player sovereign I wonder if it also possible to change the playership image? That would make a really cool mod- switch to a different ship graphic (holographic-ship stealth device?)
Code: Select all
<Invoke>
(block Nil
(objSetData gPlayerShip imageID &rsSapphireYacht; )
(objSendMessage gSource gSource "Hologram Enabled.")
)
</Invoke>
