any interest in making a treasure mod?
- Betelgeuse
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Anyone interested in making a mod that makes all equipment virtual? Basically make it so you can only loot valuables and enhancements. You could even make it so friendly stations don't have loot after destroyed other than valuables and enhancements.
Crying is not a proper retort!
- Periculi
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I would be working on that right now, except for small issues like Dvalin.
It just wouldn't work to make all the weapons and such virtual- they are a part of the game, and a good one- pulling out a working cannon from a ship you just blasted is fun.
I had already thought about doing it for another project, but found that it wouldn't work with some game features like Dvalin's mission.
What about the tinkers? they would be out of business!
How about we make more appealing and not random versions? Handicap all the enemy weapons with things that don't effect the enemy- like extra device slot requirements
It just wouldn't work to make all the weapons and such virtual- they are a part of the game, and a good one- pulling out a working cannon from a ship you just blasted is fun.
I had already thought about doing it for another project, but found that it wouldn't work with some game features like Dvalin's mission.
What about the tinkers? they would be out of business!
How about we make more appealing and not random versions? Handicap all the enemy weapons with things that don't effect the enemy- like extra device slot requirements
I agree with Periculi, it's not the equipped weapons - those are generally damaged, and finding an intact one is rare.
The problem is in the loot items in stations (and large capships). Replace all the random MajorItem and things like that with other types of loot in stations and you'll have it set.
The problem is in the loot items in stations (and large capships). Replace all the random MajorItem and things like that with other types of loot in stations and you'll have it set.
- Betelgeuse
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well certain game missions can be changed 
I don't think a non random game would be fun though and its not that random right now. You can basically be assured your ideal equipment in the game due to the number of rolls. I would love it if you have to just scrape by the whole game with substandard equipment not you have the exact weapons and shields you want due to the amount of loot.
As for tinkerers they can still sell broken equipment there are ways of using broken equipment easily (armor from there is a great value)
Maybe a less extreme version would be just leave equipment and just get rid of random equipment loot I think much of the problem comes from that you always know you will get tons of equipment from stations.
edit: just saw your post Oddbob and I am thinking that is the way to go

I don't think a non random game would be fun though and its not that random right now. You can basically be assured your ideal equipment in the game due to the number of rolls. I would love it if you have to just scrape by the whole game with substandard equipment not you have the exact weapons and shields you want due to the amount of loot.
As for tinkerers they can still sell broken equipment there are ways of using broken equipment easily (armor from there is a great value)
Maybe a less extreme version would be just leave equipment and just get rid of random equipment loot I think much of the problem comes from that you always know you will get tons of equipment from stations.
edit: just saw your post Oddbob and I am thinking that is the way to go
Crying is not a proper retort!
- Betelgeuse
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ah well you can't make their frequency to be non random or they will never show up in friendly stations.
You can't replace the tables because the friendly stations use those too
What would be easiest is just to replace the major and minor loots from non friendly stations and ships with a new tables with just the valuables (I think you can define tables in extensions but even if not you can always brute force it)
You can't replace the tables because the friendly stations use those too

What would be easiest is just to replace the major and minor loots from non friendly stations and ships with a new tables with just the valuables (I think you can define tables in extensions but even if not you can always brute force it)
Crying is not a proper retort!
- Periculi
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It's looks to me like the friendly stations get loot from inventory- there are no calls for a random treasure table in a friendly vendor's station tag, but enemy stations and ships use the tables. If the friendly stations are using the treasure tables, it's being done behind the scenes and not in the xml.
In the case of the enemies, it would be easy to alter the treasure tables and adjust them to suit. Further filtering could create some interesting results for 'rare' treasure rolls- given that we had interesting treasure types to throw in.
In the case of the friendly stations, you would be able to exploit them for loot and that would be bad- unless we altered the way that items are being kept for loot.
Perhaps an <on destroy> event could be included that wiped out the friendly station's inventory and replaced it with a treasure table generated selection of loot. That would be a loss of realism, but perhaps more helpful.
Some stations use specialty dock screens to add an item to your ship- these items don't get involved in the item tag, so they might be considered unattainable- which could be useful for some specialty items, but wouldn't help with a larger inventory. It is possible to get nonrandom items from this method by a direct approach. nonrandom items can also be included in the item tag directly placed in the inventory or via a table, just not in a random item tag.
In the case of the enemies, it would be easy to alter the treasure tables and adjust them to suit. Further filtering could create some interesting results for 'rare' treasure rolls- given that we had interesting treasure types to throw in.
In the case of the friendly stations, you would be able to exploit them for loot and that would be bad- unless we altered the way that items are being kept for loot.
Perhaps an <on destroy> event could be included that wiped out the friendly station's inventory and replaced it with a treasure table generated selection of loot. That would be a loss of realism, but perhaps more helpful.
Some stations use specialty dock screens to add an item to your ship- these items don't get involved in the item tag, so they might be considered unattainable- which could be useful for some specialty items, but wouldn't help with a larger inventory. It is possible to get nonrandom items from this method by a direct approach. nonrandom items can also be included in the item tag directly placed in the inventory or via a table, just not in a random item tag.
- Betelgeuse
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Black Market, Black Market shipyard, and Sisters of Domina use the item tables as well as one friendly ship that I see
hmm it might be easier to change the general loot screen to not allow looting of equipment except for special ships that have custom made abandonedScreen (this would also solve the problem of friendly station looting) you would still have to add valuables to everything but would be easier
hmm it might be easier to change the general loot screen to not allow looting of equipment except for special ships that have custom made abandonedScreen (this would also solve the problem of friendly station looting) you would still have to add valuables to everything but would be easier
Crying is not a proper retort!
- Betelgeuse
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make new tables and add them to the ships and stations they way it limits the equipment you can get in a given game and controls the amount of cash due to the being forced to buy and not just getting stuff from loot.
there are many kinds of valuables in the game already (thing you just sell) but it might be better to make lighter valuables with lesser value to have even more fine tuning.
If you want to get really fancy you can make different kinds of stations buy different kinds of valuables at different prices.
there are many kinds of valuables in the game already (thing you just sell) but it might be better to make lighter valuables with lesser value to have even more fine tuning.
If you want to get really fancy you can make different kinds of stations buy different kinds of valuables at different prices.
Crying is not a proper retort!
- Periculi
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I think I am heading into the 'fancy' category with my latest mod.
I made 720 resource/material/product type trade items for my local environments mod. These items only exist for their trade value. They do show up in loot, but you have to find a buyer for the loot with a little more effort now.
I added environmental filters for the stations, created new station types for market tiers (raw resource mining ---> metal refining ---> manufacturing) and divided them by environment type. Each station has preferences for trading based on it's position in the market and environment.
I was hoping to create a more unique feel to the stations this way- although the trading is still based on static data you don't see as many of the same stations in a given game and the trading is fairly complex.
All I need to do now is alter the loot and pretty much I will be close to the goal, just lacking some refinements to the trading after play testing.
I made 720 resource/material/product type trade items for my local environments mod. These items only exist for their trade value. They do show up in loot, but you have to find a buyer for the loot with a little more effort now.
I added environmental filters for the stations, created new station types for market tiers (raw resource mining ---> metal refining ---> manufacturing) and divided them by environment type. Each station has preferences for trading based on it's position in the market and environment.
I was hoping to create a more unique feel to the stations this way- although the trading is still based on static data you don't see as many of the same stations in a given game and the trading is fairly complex.
All I need to do now is alter the loot and pretty much I will be close to the goal, just lacking some refinements to the trading after play testing.
- Ttech
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Periculi wrote:I think I am heading into the 'fancy' category with my latest mod.
I made 720 resource/material/product type trade items for my local environments mod. These items only exist for their trade value. They do show up in loot, but you have to find a buyer for the loot with a little more effort now.
I added environmental filters for the stations, created new station types for market tiers (raw resource mining ---> metal refining ---> manufacturing) and divided them by environment type. Each station has preferences for trading based on it's position in the market and environment.
I was hoping to create a more unique feel to the stations this way- although the trading is still based on static data you don't see as many of the same stations in a given game and the trading is fairly complex.
All I need to do now is alter the loot and pretty much I will be close to the goal, just lacking some refinements to the trading after play testing.
AirGas7 (which when ever I look at it looks like AirAss7).

- Ttech
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me's working on it.Periculi wrote:lol.. yeah, I ran out of ideas for names after a while. I will be finishing those with unique names after I get the balance and trading refined.
Or you could fix them up for me.
also fixin minor bugs
But there is a huge bug: Gate Code Jems and simiar do not wokr. On a gate they produce an error message. Around space they just open 2 windows and close just moving you an inch.
[Update: I've added several; new devices, and items, and I'm reworking many of the already made items you ahe eg "elusive XXX gas"?


Last edited by Ttech on Mon Dec 03, 2007 4:57 am, edited 1 time in total.
- Ttech
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I jsut noticed this. Does this have to do something like if your ship is poweful have some pirates and other ships surrender. Instead of being distroyed, you can lootem' but they fly away. same with stations. What ya think?Betelgeuse wrote:Anyone interested in making a mod that makes all equipment virtual? Basically make it so you can only loot valuables and enhancements. You could even make it so friendly stations don't have loot after destroyed other than valuables and enhancements.