New to Transcendence, Wanna know some stuff?

Freeform discussion about anything related to modding Transcendence.
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Ttech
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Betelgeuse wrote:fuel gauges depend on the reactor. the default will be overwritten when you install a reactor so that isn't a good idea just to put your fuel max very high. Only two real choices are make custom reactors with tons of fuel capacity or make the refuel item and worry about using it when your fuel gets low.

Expert. :P
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Periculi
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Fuel rods are mostly found in Transcendence.xml and take the form:

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<ItemType UNID="&itPteracniumFuelRod;"
		name=				"pteracnium fuel rod"
		level=				"7"
		value=				"300"
		mass=				"200"
		frequency=			"common"
		numberAppearing=	"3d6"
		modifiers=			"Consumable; Fuel"

		data=				"50000"
		description=		"Pteracnium is a stable transuranic compound of immense energy density. Refined and packaged as fuel rods this compound is ideal for gigawatt-class reactors."
		>

	<Image imageID="&rsItems1;" imageX="288" imageY="96" imageWidth="96" imageHeight="96"/>
</ItemType>

Reactors are also mainly found in the Transcendence.xml items section, and take the form:

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<ItemType UNID="&it100MWReactor;"
		name=				"Nova-100 reactor"
		level=				"5"
		value=				"10000"
		frequency=			"rare"
		mass=				"4000"
		modifiers=			"MajorItem"

		description=		"With 100MW peak power output, this reactor can power all except the most advanced military weapons and devices."
		>

	<Image imageID="&rsItems1;" imageX="288" imageY="288" imageWidth="96" imageHeight="96"/>

	<ReactorDevice
			maxPower=		"1000"
			fuelEfficiency=	"18"
			maxFuel=		"250000"
			minFuelTech=	"2"
			maxFuelTech=	"5"
			/>

</ItemType>
Between the two you can most likely arrange for some fuel mods of some kind. fuelEfficiency being a prime candidate in the reactors, also maxFuel which is the fuel tank basically.

Maybe try the adjusting the number in the fuel rod: data="50000", which I believe corresponds to the amount of fueling value in a single rod.
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Betelgeuse
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ok I made a mod so that refueling in the ship doesn't use up fuel.
Refueling from black market, corp and commonwealth stations are free also.

Here
Last edited by Betelgeuse on Tue Dec 18, 2007 3:54 pm, edited 1 time in total.
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Periculi
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:lol: Free fuel! Now nothing will stand in the way of your total domination of the Galaxy!
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Betelgeuse
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Code: Select all

<Itemcount="6d12+1000"	item="&itHelium3FuelRod"/>
needs to be

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<Item count="6d12+1000"	item="&itHelium3FuelRod;"/>
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Betelgeuse
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couple more things

the player can't fire secondaryWeapon
there seems to be some problems with some directions don't have images too.
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Ttech
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Betelgeuse wrote:couple more things

the player can't fire secondaryWeapon
there seems to be some problems with some directions don't have images too.
I know how to fix the secondary weapon, for some reason player ships reqire the weapon to have the missle lauchner tag. :)

Missing images? That could crash the gmae?
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Ttech
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lbm wrote:Finally done it and got it working, the only thing missing is the the exhaust which i havent been able to get workin properly,

Commonwealth Star Carrier
Phobus Dreadnought
Aquila Cruiser


Tell me what you think, and any improvments i could do

Aw... No fair! I did the Aquila Cruiser. :P
Well, I'll try the other ones. :) And let you know.
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Ttech
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lbm wrote:lol, i just like the idea of big and powerful ships, the most annoying thing though is finding the proper names for the ships, do any of you know how i can get the exhaust to work properly, when i do it, when the ship turns, theres a gap between the ship nozzle and the exhaust
Just mess around with the numbers, Iknow the CSC's and Cruisers don't have EXaust
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