Planning for the 7th Transcendence succession game

General discussion about anything related to Transcendence.
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Which playership should the Succession start with? (READ THE FIRST POST FOR OTHER VOTES)

531-CW-class barge -- AssumedPseudonym
0
No votes
Agauptera-class yacht -- Bobby
1
10%
Algiebba Einharder -- Hatsya
0
No votes
Alpha-class gunship -- Sbk.Wolfen
0
No votes
Ancora-class gunshiop -- Shivan Hunter
0
No votes
Angelus I-class light explorer -- TheLastBrunnenG
0
No votes
Angelus II-class light explorer -- TheLastBrunnenG
0
No votes
Angelus III-class light explorer -- TheLastBrunnenG
0
No votes
Angelus-class cruiser -- TheLastBrunnenG
1
10%
Bardiche-class battlecruiser -- Heliogenesis
0
No votes
Bladewind-class mecha -- Sbk.Wolfen
0
No votes
Borer II-class gunship
0
No votes
Brigand-class scout -- Pixelfck
0
No votes
C-257 Jumpship-class freighter -- Macgeoghagen
0
No votes
Cantharid-class Heavy Assault -- Jasque
0
No votes
Cantharid-class Light Recon -- Jasque
0
No votes
Cestus-class interceptor -- Shivan Hunter
0
No votes
Charon-class frigate -- drailgre
0
No votes
Corsair-class gunship
0
No votes
Doomstar-class dreadnaught -- Xolarix
0
No votes
Dreadfang-class yacht -- Dreadfang
0
No votes
EI100/M-class missileship
0
No votes
EI200-class freighter
0
No votes
EI500-class freighter
0
No votes
Ensis Saber -- Hatsya
0
No votes
Gauntlet-class heavy cruiser -- Xolarix
0
No votes
Geist-class scout --
0
No votes
Gulf Stream-class yacht -- Atarlost
0
No votes
Halberd-class battleship -- Heliogenesis
0
No votes
Hatsya Epee -- Hatsya
0
No votes
Hawking-class fighter -- FAD
0
No votes
Highlander-class cruiser -- Sbk.Wolfen
0
No votes
Hornet-class battlepod
0
No votes
Hummingbird-class skiff -- AssumedPseudonym
0
No votes
Huntress-class gunship -- Sbk.Wolfen
0
No votes
Idolknight-class heavy fighter --
0
No votes
Interceptor-class gunship -- Xolarix
0
No votes
ISI C-91GX-class medium intruder fighter -- Androgeos
0
No votes
Katana-class light cruiser -- Heliogenesis
0
No votes
Kukri-class patrol ship -- Heliogenesis
0
No votes
Lindworm Minor-class heavy gunship -- (^o^)
0
No votes
Lindworm-class destroyer -- (^o^)
0
No votes
Manticore-class heavy gunship
0
No votes
Mongoose-class corvette -- AssumedPseudonym
0
No votes
Monsoon-class armed courier -- Atarlost
0
No votes
Nighthawk-class fighter -- Xolarix
0
No votes
Omigm-class freighter -- Xolarix
0
No votes
Osaka-class transport -- Wolfy
1
10%
Panther-class catamaran -- AssumedPseudonym
0
No votes
Praetorian-class missile ship -- Aeonic
0
No votes
Prometheus-class heavy frigate -- drailgre
1
10%
Puella Magi-class cruiser -- Hatsya
0
No votes
Pyro-GX -- Androgeos
0
No votes
Rapier-class interceptor -- Heliogenesis
0
No votes
Ronin/B-class gunship
0
No votes
S-25 Starbridge-class light capital -- Autohummer
2
20%
Sabre-class swarmer -- Heliogenesis
0
No votes
Saiph Blade -- Hatsya
0
No votes
Sapphire-class yacht
0
No votes
Sapphire/X-class gunship -- (^o^)
1
10%
Scimitar-class bomber -- Heliogenesis
0
No votes
Scythe-class harvester -- Heliogenesis
0
No votes
SFs16 Wendigo-class gunship -- SiaFu
0
No votes
SFs30 Indigo-class corvette -- SiaFu
0
No votes
Sylandro Probe -- Keedo
0
No votes
Stalwart-class gunship -- Aeonic
0
No votes
Star Castle -- PM
0
No votes
Starlight-class cruiser -- Aeonic
0
No votes
Swordwind-class mecha -- Sbk.Wolfen
0
No votes
Tabit Kris -- Hatsya
0
No votes
Tempest-class gunship -- Atarlost
0
No votes
Terrier-class fighter -- AssumedPseudonym
0
No votes
Thunderbird-class transport -- Xolarix
0
No votes
Transport-class Cruiser -- Little Modder
0
No votes
Typhoon-class heavy gunship -- Atarlost
0
No votes
UNSC-class destroyer -- drailgre
0
No votes
Vector-class fighter -- PM
0
No votes
Vesta-class heavy gunship -- (^o^)
0
No votes
Wakizashi-class corvette -- Heliogenesis
0
No votes
Wolfen II-class gunship --
0
No votes
Wolfen-class gunship
0
No votes
Wyvera guardian-class living dreadnought -- Wolfy
1
10%
Wyvera warrior-class living gunship -- Wolfy
2
20%
Xandria-class courier -- Sbk.Wolfen
0
No votes
XM.2-class Lucidi fighter -- alex
0
No votes
Yellowjacket-class gunship -- Macgeoghagen
0
No votes
Zephyr-class fighter -- Atarlost
0
No votes
Zhinova-class fighter -- Sbk.Wolfen
0
No votes
 
Total votes: 10
PM
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Since I plan for one more update for the rest of the ships, I decided to release the (not quite finished) Stellifer Labs update now. In addition to PSD support for Wendigo and Indigo, the items and stations overwrite have been updated for 1.3 beta. I ignored Stargate Dock 'n Go. Anything I missed this time around will be worked on for next time.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
TVR
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-Updated "Detailed Ship Config 2.0" by StarWeaver for 1.3
-Added some more mods

The first round of voting will likely begin over the weekend - for the succession's start date, whether or not to include Corporate Command and which mods to use; the next round of voting would include options such as starting ship, number of star systems, PSD settings, etc. Still need to determine how long the voting period should be, and still looking for more proposed voting options and mod suggestions!

@RPC

The DySys update works! Ares Shipyards respawn!

@PM

Excellent, will load the new versions in.
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pixelfck
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I've a version of Beyond the Mainline that can be compatible with Corporate Command. It is not ready to be released as a separate mod yet (needs some polish) but I'm willing to send it to whomever starts the first round so the initial savegame can be created.

Cheers,
Pixelfck
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TVR
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-Mixed "StelliFer Labs" updated by PM with the version updated by Pixelfck

Now to begin mixing "Weapons Extended 5", "Mining Pack", and "StelliFer Labs" together...
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digdug
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I might help with that.
I could pre-release an alpha version of WE6 for the succession people.
It is a stripped down version, weapons and devices only, updated with the new weapon effects and compatible with Siafu graphics.
PM
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Some notes:

Added nearly the rest of the ships supported by the earlier PSD6 Xelerus mod ship patch.

Hoshigami for PSD is done. Only the playerships were updated, and the weapons (and everything else) were left alone. Some of the playerships that start with weapons that are highly overpowered in early systems were slapped with damage penalties. For example, Javelin Seekers gets -80% damage, which makes it... less dominating but still powerful. The ships can be bought at St. K's, and their weapons are at full strength.

Hoshigami conflicts with the Nomu ship from Linked Weapons Demo. Not really a problem for succession, since the latter is not used.

I decided to slap a global -20% damage penalty to primary weapons on the Modified Starbridge, since is it as well armed as the better ships from the Freelancer ship pack.

Will try to finish off StelliferLabs soon. It is functional, but I was not finished with it before the last upload.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
TVR
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digdug wrote:I might help with that.
I could pre-release an alpha version of WE6 for the succession people.
It is a stripped down version, weapons and devices only, updated with the new weapon effects and compatible with Siafu graphics.
Yes please, digdug, this would greatly expedite update efforts.
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Uploaded what is hopefully the last update to the Xelerus ships. Read the history to see what got changed.

EDIT - As I wrote previously, Hoshigami is in. Stellifer got more tweaks and big fixes. The Labs now use new 1.2 Tinker fabrication interface. Other files here and there got fixes.

Will probably work on my other mods for a bit next.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
TVR
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In the process of uploading the current modpack for reference, will post the link soon.
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PM
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I am working on another update to Items912 and possibly other mods. I will try to get them ready sometime today.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
TVR
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@PM

It's not a final modpack; it's just to synchronize our current development effort.
Fiction is reality, simplified for mass consumption.
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PM
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Okay. Reuploaded Items912 and DrakeTech to Xelerus.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
TVR
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@PM, Pixelfck

Our current modpack: http://www.megafileupload.com/en/file/5 ... 5-zip.html

This represents the newest versions of 150+ mods that are currently compatible together, most of them updated for 1.3b1. Check the changelog for details.

To use this current modpack, rename your Extensions/ directory to _Extensions/ and use the one provided in the zip file. Start a new Beyond the Mainline game, and select all mods. An updated version of GODMod-git is included.

TODO:
-Integrate WE5
-Fix "Excaliber Targeting"
-Mix "Hawking BM Fighter" with "Black Market Expansion"

@PM

Could you check to see if the modpack has the most recent versions of your mods?

Patched PlayerShipDrones.xml to work with "Detailed Ship Config v2.0" and "New Shield HUDs"

The version of "Start With Targeting Program" I modified into "Start With Galactic Map" has an <OnGlobalPlayerChangedShips> event that installs the ROM on new playerships, this may be worth backporting.

It seems I've patched the wrong version of Xolarix' Interceptor.

@Pixelfck

The PSD Brigand doesn't overwrite anything from Black Market Expansion, right?

Still attempting to mix the Hawking and BMX. Think it's feasible?
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Should I say yes? I made a new folder and put in the contents of the zip but I have no idea why I'm modifying appdata :?
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pixelfck
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RPC wrote:Should I say yes? I made a new folder and put in the contents of the zip but I have no idea why I'm modifying appdata :?
Looks like you are trying to replace a temporary file, created by 7-zip? (most likely, you opened a file by inside a zip archive you where looking at through 7-zip)
I'm not sure what you did to get this dialog to pop-up, but my guess is that something is getting mixed up :-)

I downloaded the modpack and will check it for anything unexpected. However, my current internet access is very limited and it may be a couple of days before I can access the forums again.

TVR wrote: The PSD Brigand doesn't overwrite anything from Black Market Expansion, right?
The PSD Brigand only adds functionality to BMX (it overwrites files, but only adds the Shipyard menu option to the relevant black market stations, etc.)

TVR wrote: Still attempting to mix the Hawking and BMX. Think it's feasible?
I don't see why not (provided that by 'Hawking' you mean [url=http://xelerus.de/index.php?s=mod&id=1157]Hawking Black Market Fighter[/ur]), since it does not seem to replace any core entities?

Cheers,
Pixelfck
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