Cheat to preview ships in action?

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Aeonic
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Would be nifty if there was some way to load up or cycle through ships in the preview screen that you want to watch. Then when you're working on some custom ships, you don't have to track them down in-game to see them or sit there reloading over and over until they appear on the preview screen. You can just select them and watch them go.
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Arisaya
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there is: press 'n' :wink:

to select enemies, well you can't...
But that's what godmod is for w/ its new head2head ship spawning (at least once Alterecco fixed a bug in it that seems to have appeared with RC2...)
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Atarlost
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It'd be better to be able to do it natively.

Also, OnDestroy events should be ignored in the intro screen.
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Arisaya
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Atarlost wrote:It'd be better to be able to do it natively.

Also, OnDestroy events should be ignored in the intro screen.
What happens with some of them?
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Atarlost
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If an OnDestroy event on a ship creates a vengance ship (as the ondestroy for corporate stations do) the avenging ships will be generated, but will never be targeted except by seconday weapons that cannot bear on the selected target, which fire on targets of opportunity. Very few ships in default Transcendence have significant firepower in non-omni secondary weapons. It's pretty much just the Xenophobe Worldship and Arc that can clean up ships generated in onDestroy events. The escorts generated by Charon frigates pose a similar problem, but are wimpy enough to be cleaned up by anything with a non-omni secondary weapon.
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alterecco
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Wolfy wrote: But that's what godmod is for w/ its new head2head ship spawning (at least once Alterecco fixed a bug in it that seems to have appeared with RC2...)
That bug was fixed shortly after RC2 was released... The latest version is always on GitHub

If anyone has any requests for functionality they would like to see, I am listening :) (ship browser coming up soon)
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Last edited by alterecco on Fri Nov 13, 2009 12:38 pm, edited 1 time in total.
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Aeonic
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Link doesn't work.
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alterecco
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sorry for that... link has been fixed now... (and here it is again, just for good order)
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