Manueverabilty ="0"?

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Fossaman
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So, I was making a custom weapon, super high speed, has an exhaust trail. It looks pretty dang cool. Unfortunately, at the speeds I want the weapon to travel at, I can't reduce the manueverability value enough to create the desired effect.

Is there any sort of workaround for this? Values below '1' don't function for the manuevability attribute.
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Xephyr
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You may be stuck here. Of course, I am not that much of a modder, and somebody out there probably has an answer, but you should keep trying anyway.
OddBob
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I've been having this problem too with recoil - 1 recoil is actually quite a bit so having a weapon which only minorly recoils is impossible.
george moromisato
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Unfortunately, I don't think there is a workaround.

Right now missiles turn a maximum of 18 degrees per tick.

I need to add a new attribute to control the maximum turn per tick.
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Fossaman
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Okay, thanks for the info.
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