So, I was making a custom weapon, super high speed, has an exhaust trail. It looks pretty dang cool. Unfortunately, at the speeds I want the weapon to travel at, I can't reduce the manueverability value enough to create the desired effect.
Is there any sort of workaround for this? Values below '1' don't function for the manuevability attribute.
Manueverabilty ="0"?
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Unfortunately, I don't think there is a workaround.
Right now missiles turn a maximum of 18 degrees per tick.
I need to add a new attribute to control the maximum turn per tick.
Right now missiles turn a maximum of 18 degrees per tick.
I need to add a new attribute to control the maximum turn per tick.