Ok, I'm trying to create a ship for transcendence, and it's jut not working for me
On the verge of giving up with this texturing *&&£$"£%&.
I've tried bryce and blender and can't get either of them to do textures
HELP- texturing
- Aury
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hmm... you don't even need to touch textures. I don't- all my textures are low quality, so i don't even bother using them. I just go right ahead to the materials editor.
Using the materials editor (blender has something like this i was told) you can bake different materials onto different meshes. to change the color of a materials, there are various specular/glow/glossiness/etc. like attributes (including transparency) that you should be able to apply. once all of them are baked onto the model, just render it.
Using the materials editor (blender has something like this i was told) you can bake different materials onto different meshes. to change the color of a materials, there are various specular/glow/glossiness/etc. like attributes (including transparency) that you should be able to apply. once all of them are baked onto the model, just render it.
(shpOrder gPlayership 'barrelRoll)
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- Aury
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textures or models?evilbob wrote:what do you use to make yours, btw?
I use 3dsmax or gmax for modeling (Either works here, but gmax is substantially clunkier.)
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- dvlenk6
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Yugi,
You'll have to export (use .obj format) from Wings, then import into Blender.
There is a plugin for Blender to read .wings files; but it is broken right now with the current Blender version; until Scorpius gets around to fixing it.
You'll have to export (use .obj format) from Wings, then import into Blender.
There is a plugin for Blender to read .wings files; but it is broken right now with the current Blender version; until Scorpius gets around to fixing it.
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- Commonwealth Pilot
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you can also export as 3ds.. and it'll read it just fine.. even with a skin ( that will read correctly as well ).
"Darkness makes the sunlight so bright, that our eyes blur with tears. Misery sharpens the edges of our joy. Challenges remind us that we are capable of great things. Life is hard. It is supposed to be."
Aha! Thank you very much! ^_^ I had a little snag after exporting when I just opened the .obj in Blender, and it started complaining at me, butdvlenk6 wrote:Yugi,
You'll have to export (use .obj format) from Wings, then import into Blender.
There is a plugin for Blender to read .wings files; but it is broken right now with the current Blender version; until Scorpius gets around to fixing it.
Would you be able to tell me what camera angle(s) and light stuff are needed?
Finally, I don't how versed you are in using Wings, but is there any sort of list detailing your previous changes (like 1. Create Sphere, 2. Extrude region x by z. amount).
That is an awesome texture and ship design. I must defeat you!Evilbob wrote:Here's a look at ship number one.
Last edited by Yugi on Sat Aug 23, 2008 1:07 pm, edited 1 time in total.
- dvlenk6
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Yugi wrote:...Would you be able to tell me what camera angle(s) and light stuff are needed?
40 rotations would, obviously, be at 9 degrees...george moromisato wrote:20 images, each at 18 degrees.
To position the camera and the lights, imagine that the object is at the origin:
The camera is 6 units away and 12 units above the object.
The light source is 3 units to the left (as seen from the camera), 5 units behind and 5 units above the object (Note: treat the light source as being at infinity).