dissappearing shots

Freeform discussion about anything related to modding Transcendence.
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george_12aerohawk12
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when i turned my test weapon on the east or west direction the shots didnt appear code:
<Weapon
type= "beam"

damage= "ion:5d6+3"
fireRate= "12"
lifetime= "60"
passthrough= "70"
powerUse= "100"

beamType= "heavyblaster"
primaryColor= "0xcc, 0x00, 0x00"
secondaryColor= "0xff, 0x00, 0x00"
sound= "&snLaserCannon;"
>
</Weapon>
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Aury
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it's a wierd bug that certain thing projectile images (especially molten bolt or heavy blaster) won't appear as you get closer and closer to 90 or 270 degress (0 degrees is north)
(shpOrder gPlayership 'barrelRoll)

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george_12aerohawk12
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george should fix this its a major bug
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Aury
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it's a visual bug- they still collide
(shpOrder gPlayership 'barrelRoll)

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schilcote
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Why isn't this in Bugs and Brainstorms?
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
george_12aerohawk12
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but it makes targeting difficult and awkward :(

lol i always mess up which section to put my topics in :wink:
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darksider
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I'm surprised that no one pointed out the code lacks "intensity" definition
(see the code for the TeV9 blaster).

If I recall correctly, "heavyblaster" with intensity less than 3 makes it sometimes disappear, like you've seen.
george_12aerohawk12
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:oops: i thought i had put intensity but it was on the starblaster testweapon and i even had digdug work on it :oops:
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digdug
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Mistery resolved! :D
If I recall correctly, "heavyblaster" with intensity less than 3 makes it sometimes disappear, like you've seen.
Noted. This is going to be useful for the docs. :)
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