From this ticket: http://wiki.neurohack.com/transcendence/trac/ticket/367
Should it be entirely removed or relegated to a light border-glow?
It's already been pretty well established that it does need to be reworked.
Armor-hit Red Screen of Death (RSoD) rework
- Arisaya
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Personally, I would go for remove as well.
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- Arisaya
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at 25% you get the "hull breach is imminent!" message
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- Arisaya
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"Hull breach is imminent. Have a nice day." 

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- Arisaya
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Perhaps if it was the armor segments themselves... you know, that actually does make sense; at lower levels of armor, a red color can replace the blue color of segment. Entirely feasible to do and not hard at all!
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I was thinking perhaps this could occur for the NPCs as well....
....you won't be able to see which armor segment is about to breach, but the targetted ship's interface flashes red when they are about to blow. Though it would be nice to see which segments in the enemy's armor are damaged and to what percentage....space age combat ships should have this capability, no?
It could some software that could bought in the game.

...edit: sorry, going off topic
....you won't be able to see which armor segment is about to breach, but the targetted ship's interface flashes red when they are about to blow. Though it would be nice to see which segments in the enemy's armor are damaged and to what percentage....space age combat ships should have this capability, no?
It could some software that could bought in the game.


...edit: sorry, going off topic

- Arisaya
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I think then you're looking for "VUI"; they already did this with autons in a similar manner; it should not be difficult to do something similar with NPC ships.
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- Arisaya
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Oh yeah, I know, vanilla autons still leave some stuff to be desired... especially late-game. But there are a lot of modders looking to fix that stuff.
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- likely prophet & alterecco have the same policy for their improved autons mod as well.]
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I vote that the flashing be accessible in game so we can turn it off if desired similar to plyClearShowHelpRefuel.
As for enemies and autons showing damage, it might be possible with overlays to display which armor seg is the most damaged and have a visual indicator show that, but that's a topic for another thread
As for enemies and autons showing damage, it might be possible with overlays to display which armor seg is the most damaged and have a visual indicator show that, but that's a topic for another thread

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