Armor-hit Red Screen of Death (RSoD) rework

Post ideas & suggestions you have pertaining to the game here.

What should be done?

Remove
9
60%
Border-glow (specify style or other options in post)
6
40%
 
Total votes: 15
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Arisaya
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Good point... :D

... *waits for prophet or xav to make said thread* :lol:

Oh, what about having the border flashing w/ the option to toggle? then everyone can have what they want!
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Arisaya
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:D
George labled this for fixing by 1.02 on the trac!
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Ttech
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I have an idea were its more like a warning screen
e.g
on the top and bottom there is a gradient scrolling color from yellow to red and text saying "WARNING" also an alarm that goes faster depending on how critical your armor is.
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Arisaya
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An audio cue could get annoying, especially if you're on a long journey back to someplace where you can repair your armor.
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SparcMan
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I'd vote for flashing border with a key to toggle it on and off.
Vachtra
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The armor indicator changes as you take damage so it wouldn't be hard to have a warning near them adn it wuld be a likely place to look.
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Ttech
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Wolfy wrote:An audio cue could get annoying, especially if you're on a long journey back to someplace where you can repair your armor.
You know there is a mute button in transcendence? more like volume keys f7ish i belive
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Arisaya
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Ttech wrote:
Wolfy wrote:An audio cue could get annoying, especially if you're on a long journey back to someplace where you can repair your armor.
You know there is a mute button in transcendence? more like volume keys f7ish i belive
That mutes everything though.
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george moromisato
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In 1.02 the damage flash is greatly lessened and in some cases eliminated. Here is how it handles it:

1. Damage flash only happens when a single hit causes more than 1/20th of the max HP of the armor segment. Thus if you have 100 hp armor, only hits that caused 5 hp or more will flash.

2. Damage flash no longer stacks. If you get hit multiple times, in one tick, you only get one flash (this will lessen the flash from fragmentation weapons).

Give it a try and see if it is bearable.
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Arisaya
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It's much better, but lancer-using enemies (and swarms of enemies that you arn't prepared for) are still problematic, if slightly less so (because of the no-stacking)

thanks! :D

One suggestion (bmbl's?) was to move the flashing layer to the background behind the ships. Something else to think about.
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josh19967
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Remove, but have messages at bottom of screen indicating damage in %.
I say this because sometimes when im in battle i forget my armor has started to take damage. i come close to death most of those times.
I really don't care if I get my hair cut... *snip* NOOOOOOOOOOOO!!!!!!!!!!!
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alterecco
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josh, once again you are raising a thread that is long dead. This issue has already been resolved in version 1.02 (which you would see if you read the thread). If you want to bring up the issue once again, please make a new thread.
josh19967
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alterecco wrote: If you want to bring up the issue once again, please make a new thread.
Except the LAST thing I want is a million new topics that I end up locking because no one posts in them.
I really don't care if I get my hair cut... *snip* NOOOOOOOOOOOO!!!!!!!!!!!
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Atarlost
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josh19967 wrote:
alterecco wrote: If you want to bring up the issue once again, please make a new thread.
Except the LAST thing I want is a million new topics that I end up locking because no one posts in them.
YOU are not the forum owner or a forum admin. We are asking you to follow common forum etiquette.
josh19967
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Just saying... I shall say no more. Ever. Ever. Ever. Over. Out.
I really don't care if I get my hair cut... *snip* NOOOOOOOOOOOO!!!!!!!!!!!
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