That's why my EMP/Device-damagers are also shield-busters.Wolfy wrote:There's a problem with step two; I always use armor immune to EMP & device damage (quadro/hexa/octocarbides & light iocrymShrike wrote:Ttech wrote:One thing is for sure, if your in a dog fight with Wolfy, prepare to die... Obiviously he has some magic to do this. heh
This is why I make long range shield-buster + EMp + device damage weapons. In case Wolfy teleports into my savegame and tries to get out.
Steps for dealing with a Wolfy trapped in your game.
1. Don't panic, and try not to look like a phobos
2. Attempt to EMP/device damage it. Do not sit under a planet, as the common Wolfy has a preference for Ares Launchers.
3. Attempt to start a conversation with the Wolfy about balance, modding, TX2, whatever you can think of. Even pelicans are legitimate subject if they work.
4. If the Wolfy gets into the conversation, attempt to divert the Wolfy into an idea PM to George, or into modding/brainstorming something.
5. If this works, slip away while the Wolfy is busy.
6. if this fails, panic, and try to nuke the Wolfy with long range weapons.
7. If all else fails, you will have to race the Wolfy to Heretic, and try to leave the QZ before it can catch you.
(Sorry Wolfy.)
)

Plus you can't get carbides in the early game
