- The systems should be biggest than now.
Maybe twice as now ! Then the game can be longer
and more intressting for new players.

Waiting for comments.

(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
>.>Drako Slyith wrote:The problem with huge systems is it takes 25.8 years to escort a freighter across it, and for military missions by the time you reach them they've already had grandchildren, their grandchildren have had grandchildren, and they've all died of old age.
Korolov station: "Would you like to escort this freighter across the system?"
Me: "What's the point? By the time we get there, you'll be dead, the guys who needed these goods desperately will be dead, and all because some idiot thought it was a good idea to go build a station on the other side of this realistically sized yet simultaneously over-large solar system.
Korolov Station: "Aw hell, stop wasting my time won't you!"
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
It's not worth the 400 credits they were going to give you anyway!Drako Slyith wrote:You need a multi-generational ship to transport the goods and escort the transport. By the time you get there Korolov has been dead for generations. Eight apocalypses have killed 99% of humanity. You arrive at the station and find you are the last humans in the universe. Rather ironic, isn't it?
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
Yeah, in the end gameplay trumps all -- and that's fine. There is a certain fine balance between realism and gameplay that needs to be found -- even big developers are trying to find that happy medium (with mixed results) and there is no reason that indie developers can't try to find that too.Wolfy wrote:In a realistically scaled system, using the relativistic speeds that transcendence ships travel at, it would take days to travel across a system (translating to an hour or two of gamplay, and a good chunk of minutes running the game on autopilot). Systems in transcendence are considerably compressed for gameplay reasons (along with time already having been compressed to start with)