hey guys i havent been around scine october and ive lost my transsedence game and the mod site is down so i was wondering if i can get a mod from any of you of these ships
ronin class (abc whatever) gunship
meth inforcer
i loved these ships and I want to play them again THANKS.
if you need email
[email protected]
2 ships i really want bad
I'll do it!
check back soon!
EDIT: DONE! http://www.freewebs.com/evilbobol/playerships.xml
(right click and "save target as")
check back soon!
EDIT: DONE! http://www.freewebs.com/evilbobol/playerships.xml
(right click and "save target as")
- goat not sheep
- Militia Captain
- Posts: 669
- Joined: Fri May 19, 2006 8:36 pm
- Location: ...
- Contact:
Here, I'll e-mail it to you...
EDIT: your e-mail doesn't work for some reason. IS it correctly spelt?
EDIT: your e-mail doesn't work for some reason. IS it correctly spelt?
>.<
I tested the mod and it works.
Interesting thing about the XML, though... evilbob, I noticed in the mod that you did not copy any of the unids from the base game, yet it works perfectly.
In older versions of Transcendence (v96a, for instance), you had to copy the unids for every item that you referenced from the base game, which was a big pain in the rear. But, it looks like, in the new version, you no longer have to do this. This means at least two things:
(1) Thank you George! For making modding that much easier.
(2) Section6: are you running the latest version of Transcendence? If not, that could be why it doesn't work.
Interesting thing about the XML, though... evilbob, I noticed in the mod that you did not copy any of the unids from the base game, yet it works perfectly.
In older versions of Transcendence (v96a, for instance), you had to copy the unids for every item that you referenced from the base game, which was a big pain in the rear. But, it looks like, in the new version, you no longer have to do this. This means at least two things:
(1) Thank you George! For making modding that much easier.
(2) Section6: are you running the latest version of Transcendence? If not, that could be why it doesn't work.
~
[Grabs a box of batteries.] The power is mine! MINE! Ah hahaha! AHHHH HAHAHA!
[Grabs a box of batteries.] The power is mine! MINE! Ah hahaha! AHHHH HAHAHA!
Don't be a jerk. It says it in the changelog in a very obscure way:evilbob wrote:1 ) duh, George said he added that
"All main XML entities are implicitly defined in extensions."
No, it shouldn't, because it uses existing items. Try it on a pre-97 version for yourself and see.evilbob wrote:2 ) it should work anyway, it dosen't use any new items.
~
[Grabs a box of batteries.] The power is mine! MINE! Ah hahaha! AHHHH HAHAHA!
[Grabs a box of batteries.] The power is mine! MINE! Ah hahaha! AHHHH HAHAHA!
ok, I'll try. 4th time lucky...
EDIT: sorry, it won't send the e-mail. you'll have to get the files another way.
I'll try putting them on the forum for you to copy to an .xml...
put that in an xml file (put it in a text file, with the .txt or whatever showing in the name, and change the .txt to .xml. to see the .txt... go to "control pannel" > "apperance and themes" > "folder options" > "view" > unselect the "hide extensions for known file types)
EDIT: sorry, it won't send the e-mail. you'll have to get the files another way.
I'll try putting them on the forum for you to copy to an .xml...
Code: Select all
<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY unidExtension "0xD2020999">
<!ENTITY scMethEnforcerB "0xD2020998">
<!ENTITY scRoninAB "0xD2020997">
]>
<TranscendenceExtension UNID="&unidExtension;" version="0.96">
<!-- Ronin A-class Gunship -->
<ShipClass UNID="&scRoninAB;"
manufacturer= "Talon Idustrial Corporation"
class= "Ronin/P"
type= "modship"
score= "55"
techOrder= "mech"
mass= "100"
cargoSpace= "50"
thrust= "300"
maneuver= "4"
maxSpeed= "20"
leavesWreck= "35"
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itHeavyTitaniumPlate;" areaSet="0,2" />
<ArmorSection start="225" span="90" armorID="&itHeavyTitaniumPlate;" areaSet="3,4" />
<ArmorSection start="135" span="90" armorID="&itHeavyTitaniumPlate;" areaSet="1,6" />
<ArmorSection start="45" span="90" armorID="&itHeavyTitaniumPlate;" areaSet="7,13" />
</Armor>
<Devices>
<Device deviceID="&itLaserCannon;"/>
<Device deviceID="&itClass1Deflector;"/>
</Devices>
<Image imageID="&rsMediumShips1;" imageX="96" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "45"
fireAccuracy= "90"
perception= "4"
/>
<DriveImages>
<NozzleImage imageID="&rsDriveExhaust;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<NozzlePos x="-43" y="-11"/>
<NozzlePos x="-43" y="11"/>
</DriveImages>
<PlayerSettings
desc= "A Ronin/A class for the cheap market."
initialClass= "true">
<ArmorDisplay>
<ArmorSection name="forward"
imageID="&rsZubrinArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="29"
destX="42" destY="15" hpX="55" hpY="14"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
<ArmorSection name="starboard"
imageID="&rsZubrinArmor;"
imageX="52" imageY="0" imageWidth="22" imageHeight="59"
destX="92" destY="45" hpX="95" hpY="60"
nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="port"
imageID="&rsZubrinArmor;"
imageX="142" imageY="0" imageWidth="22" imageHeight="59"
destX="22" destY="45" hpX="15" hpY="60"
nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
<ArmorSection name="aft"
imageID="&rsZubrinArmor;"
imageX="74" imageY="0" imageWidth="68" imageHeight="14"
destX="34" destY="103" hpX="55" hpY="105"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
</ArmorDisplay>
<ShieldDisplay>
<Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
<!-- Meth Enforcer -->
<ShipClass UNID="&scMethEnforcerB;"
manufacturer= "Talon Industrial Corporation"
class= "Meth enforcer"
type= "modship"
score= "320"
techOrder= "mech"
mass= "250"
cargoSpace= "10"
thrust= "1000"
maneuver= "2"
maxSpeed= "20"
leavesWreck= "35"
>
<Armor>
<ArmorSection start="270" span="180" armorID="&itHeavyTitaniumPlate;" areaSet="0,2,3,7" />
<ArmorSection start="90" span="180" armorID="&itHeavyTitaniumPlate;" areaSet="1,4" />
</Armor>
<Devices>
<Device deviceID="&itRecoillessCannon;"/>
<Device deviceID="&itClass1Deflector;"/>
</Devices>
<Items>
<Item count="2d6" item="&itHelium3FuelRod;"/>
</Items>
<Image imageID="&rsMediumShips2;" imageX="192" imageY="0" imageWidth="64" imageHeight="64" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "20"
fireAccuracy= "95"
perception= "4"
/>
<DriveImages>
<NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<NozzlePos x="-48" y="0"/>
</DriveImages>
<PlayerSettings
desc= "A meth enforcer for the less criminal among us."
initialClass= "true">
<ArmorDisplay>
<ArmorSection name="forward"
imageID="&rsZubrinArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="29"
destX="42" destY="15" hpX="55" hpY="14"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
<ArmorSection name="aft"
imageID="&rsZubrinArmor;"
imageX="74" imageY="0" imageWidth="68" imageHeight="14"
destX="34" destY="103" hpX="55" hpY="105"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
</ArmorDisplay>
<ShieldDisplay>
<Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
</TranscendenceExtension>