2 ships i really want bad

Freeform discussion about anything related to modding Transcendence.
section6
Commonwealth Pilot
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hey guys i havent been around scine october and ive lost my transsedence game and the mod site is down so i was wondering if i can get a mod from any of you of these ships

ronin class (abc whatever) gunship
meth inforcer

i loved these ships and I want to play them again THANKS.

if you need email

[email protected]
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evilbob
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I'll do it!
check back soon!

EDIT: DONE! http://www.freewebs.com/evilbobol/playerships.xml
(right click and "save target as")
section6
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1. thanks
2. it dosent work
3. how do i download it
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evilbob
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1. no problem
2. did for me
3. right click on the link in my previous post, then "save target as", as I said in brackets in my previous post.
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goat not sheep
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Location: ...
Contact:

Here, I'll e-mail it to you...
EDIT: your e-mail doesn't work for some reason. IS it correctly spelt?
>.<
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evilbob
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GnS, don't e-mail my mods to people.
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Karl
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I tested the mod and it works.

Interesting thing about the XML, though... evilbob, I noticed in the mod that you did not copy any of the unids from the base game, yet it works perfectly.

In older versions of Transcendence (v96a, for instance), you had to copy the unids for every item that you referenced from the base game, which was a big pain in the rear. But, it looks like, in the new version, you no longer have to do this. This means at least two things:

(1) Thank you George! For making modding that much easier.
(2) Section6: are you running the latest version of Transcendence? If not, that could be why it doesn't work.
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evilbob
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1 ) duh, George said he added that
2 ) it should work anyway, it dosen't use any new items.
the following items are used in the mod:
laser cannon
recoilless cannon
class I deflector
heavy titanium armour
section6
Commonwealth Pilot
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oh ok also it says my security settings wont allow it

[email protected]
[email protected]
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evilbob
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main inbox open!
done
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Karl
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evilbob wrote:1 ) duh, George said he added that
Don't be a jerk. It says it in the changelog in a very obscure way:

"All main XML entities are implicitly defined in extensions."
evilbob wrote:2 ) it should work anyway, it dosen't use any new items.
No, it shouldn't, because it uses existing items. Try it on a pre-97 version for yourself and see.
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section6
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can you send to the hotmail please my real e-mail is down

\thanks for all the hassle
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evilbob
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ok, I'll try. 4th time lucky...

EDIT: sorry, it won't send the e-mail. you'll have to get the files another way.
I'll try putting them on the forum for you to copy to an .xml...

Code: Select all

<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
	[
	
		<!ENTITY unidExtension				"0xD2020999">
		<!ENTITY scMethEnforcerB			"0xD2020998">
		<!ENTITY scRoninAB    		        "0xD2020997">

]>
<TranscendenceExtension UNID="&unidExtension;" version="0.96">
		
	<!-- Ronin A-class Gunship -->
	
	<ShipClass UNID="&scRoninAB;"
			manufacturer=		"Talon Idustrial Corporation"
			class=				"Ronin/P"
			type=				"modship"
			score=				"55"
			techOrder=			"mech"
			
			mass=				"100"
			cargoSpace=			"50"
			thrust=				"300"
			maneuver=			"4"
			maxSpeed=			"20"

			leavesWreck=		"35"
			>

		<Armor>
			<ArmorSection start="315" span="90" armorID="&itHeavyTitaniumPlate;" areaSet="0,2" />
			<ArmorSection start="225" span="90" armorID="&itHeavyTitaniumPlate;" areaSet="3,4" />
			<ArmorSection start="135" span="90" armorID="&itHeavyTitaniumPlate;" areaSet="1,6" />
			<ArmorSection start="45"  span="90" armorID="&itHeavyTitaniumPlate;" areaSet="7,13" />
		</Armor>

		<Devices>
			<Device deviceID="&itLaserCannon;"/>
			<Device deviceID="&itClass1Deflector;"/>
		</Devices>

		<Image imageID="&rsMediumShips1;" imageX="96" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>

		<AISettings
			fireRateAdj=		"45"
			fireAccuracy=		"90"
			perception=			"4"
			/>


		<DriveImages>
			<NozzleImage imageID="&rsDriveExhaust;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
			<NozzlePos x="-43" y="-11"/>
			<NozzlePos x="-43" y="11"/>
		</DriveImages>

			<PlayerSettings
			desc=				"A Ronin/A class for the cheap market."
			initialClass=		"true">

			<ArmorDisplay>
				<ArmorSection name="forward"
						imageID="&rsZubrinArmor;" 
						imageX="0" imageY="0" imageWidth="52" imageHeight="29"
						destX="42" destY="15" hpX="55" hpY="14"
						nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />

				<ArmorSection name="starboard"
						imageID="&rsZubrinArmor;" 
						imageX="52" imageY="0" imageWidth="22" imageHeight="59"
						destX="92" destY="45" hpX="95" hpY="60"
						nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />

				<ArmorSection name="port"
						imageID="&rsZubrinArmor;" 
						imageX="142" imageY="0" imageWidth="22" imageHeight="59"
						destX="22" destY="45" hpX="15" hpY="60"
						nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />

				<ArmorSection name="aft"
						imageID="&rsZubrinArmor;" 
						imageX="74" imageY="0" imageWidth="68" imageHeight="14"
						destX="34" destY="103" hpX="55" hpY="105"
						nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
			</ArmorDisplay>

			<ShieldDisplay>
				<Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
			</ShieldDisplay>
				
			<ReactorDisplay>
				<Image imageID="&rsZubrinReactor;" 
						imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
				
				<PowerLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="60" imageWidth="202" imageHeight="14"
						destX="54" destY="9"/>
						
				<FuelLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="74" imageWidth="194" imageHeight="14"
						destX="54" destY="37"/>
						
				<FuelLowLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
						
				<ReactorText x="62" y="22" width="154" height="14"/>
				<PowerLevelText x="62" y="0" width="154" height="9"/>
				<FuelLevelText x="62" y="51" width="154" height="9"/>
			</ReactorDisplay>
			
		</PlayerSettings>	

	</ShipClass>
	
		<!-- Meth Enforcer -->
	
	<ShipClass UNID="&scMethEnforcerB;"
			manufacturer=		"Talon Industrial Corporation"
			class=				"Meth enforcer"
			type=				"modship"
			score=				"320"
			techOrder=			"mech"
			
			mass=				"250"
			cargoSpace=			"10"
			thrust=				"1000"
			maneuver=			"2"
			maxSpeed=			"20"

			leavesWreck=		"35"
			>

		<Armor>
			<ArmorSection start="270" span="180" armorID="&itHeavyTitaniumPlate;" areaSet="0,2,3,7" />
			<ArmorSection start="90"  span="180" armorID="&itHeavyTitaniumPlate;" areaSet="1,4" />
		</Armor>

		<Devices>
			<Device deviceID="&itRecoillessCannon;"/>
			<Device deviceID="&itClass1Deflector;"/>
		</Devices>

		<Items>
			<Item count="2d6" item="&itHelium3FuelRod;"/>
		</Items>

		<Image imageID="&rsMediumShips2;" imageX="192" imageY="0" imageWidth="64" imageHeight="64" imageFrameCount="0" imageTicksPerFrame="0"/>

		<AISettings
			fireRateAdj=		"20"
			fireAccuracy=		"95"
			perception=			"4"
			/>

		<DriveImages>
			<NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
			<NozzlePos x="-48" y="0"/>
		</DriveImages>

			<PlayerSettings
			desc=				"A meth enforcer for the less criminal among us."
			initialClass=		"true">

			<ArmorDisplay>
				<ArmorSection name="forward"
						imageID="&rsZubrinArmor;" 
						imageX="0" imageY="0" imageWidth="52" imageHeight="29"
						destX="42" destY="15" hpX="55" hpY="14"
						nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />

				<ArmorSection name="aft"
						imageID="&rsZubrinArmor;" 
						imageX="74" imageY="0" imageWidth="68" imageHeight="14"
						destX="34" destY="103" hpX="55" hpY="105"
						nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
			</ArmorDisplay>

			<ShieldDisplay>
				<Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
			</ShieldDisplay>
				
			<ReactorDisplay>
				<Image imageID="&rsZubrinReactor;" 
						imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
				
				<PowerLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="60" imageWidth="202" imageHeight="14"
						destX="54" destY="9"/>
						
				<FuelLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="74" imageWidth="194" imageHeight="14"
						destX="54" destY="37"/>
						
				<FuelLowLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
						
				<ReactorText x="62" y="22" width="154" height="14"/>
				<PowerLevelText x="62" y="0" width="154" height="9"/>
				<FuelLevelText x="62" y="51" width="154" height="9"/>
			</ReactorDisplay>
			
		</PlayerSettings>	
		
	</ShipClass>
	
</TranscendenceExtension>
put that in an xml file (put it in a text file, with the .txt or whatever showing in the name, and change the .txt to .xml. to see the .txt... go to "control pannel" > "apperance and themes" > "folder options" > "view" > unselect the "hide extensions for known file types)
section6
Commonwealth Pilot
Commonwealth Pilot
Posts: 52
Joined: Thu Sep 14, 2006 1:17 am

um can't some one post it on a mod site so i can download it, cause that swhat i did last time, until the site crashed

also im using 98 not XP
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evilbob
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well, I can't help you. the modsite is pretty much dead.
Do you have any mods already installed?
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