AssumedPseudonym wrote: ↑Tue Mar 28, 2017 11:40 am
I’ll poke him after Thursday’s stream. I might not play Anacreon myself, but I can imagine that a game where the fixed major bugs never played a role in galactic development at all would be a nice thing to have.
Make sure that he sees the list of requested minor tweaks compiled by Imperator and added to a little by me:
1. Reduce hypersonic missile range to R:20
2. Make GDMs R:10, multi use OR increase stats
3. Cannon attack type for Hammerhead (currently uses missile)
4. R:10 for Hammerhead, R:15 for Cerberus
5. HalfLife:12 for Cerberus OR HalfLife: 10 for Minotaur
6. HalfLife:4 for Vanguard
7. Remove missile protection from Hammerhead and Cerberus
8. AoE:0.1 for Manta
9. D:96 for Defiance and D:144 for Manta
10. Given the recent buff to planetary defenses, new empires should probably start out with slightly more ships including a few Adamants or Siriuses so that they can conquer at least one independent world of TL4+ from the get-go. New players will be discouraged if they don't have a chance to redesignate a planet or establish a trade route during their first gameplay session.
11.
Mesophon prices are based on obsolete era2 power values and some units are substantially cheaper to buy than build in practice, I recommend adjusting them to match this table:
If they are based on an equation, I suggest AE_Cost = (Supply_Chain)Inclusive_WU_cost/8) * ((minTL+2))/10)