like mod help

Freeform discussion about anything related to modding Transcendence.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

On this weekend or the next (to leave room for some stacking) I probably should get it (mostly?) done.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

Done Chasm. Removed Demios from Commune. Next up, CSCs. I will remove the Centurion S and replace it with Xs. It would make sense if the military had some more presence with the armed CW stations. I will also remove the heavy cruiser and replace it with the Aquila.

Is there a way to generate multiple ship *groups* of the same kind without having to redefine them?

Also, what does the "attack" order do?

UPDATE: CSCs are done. I took the CSC Encounters section from CWFleets.xml and put the AquilaCruisers and some more centurions into it. Next up: One rouge fleet station, some pirates and an upload to Xelarus.

UPDATE: First updated version is uploaded.

EDIT: I found an answer to the groups of ships question by making a check that would result in 30 vikings at the beginning enemy station if it didn't work or 200 if it did. Apparently, 200 vikings can kill a player with a stock ship relatively quickly (not to mention how intimidating it looks on the radar).
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