If anyone is interested, here is the high score table. It will be automatically updated as people register new scores.
http://multiverse.kronosaur.com/games.hexm
[Edited with new link.]
High scores
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PK, how'd you get killed by a Centauri raider O.o
I know it's not by mod (if you were the doing my perma challenge I'd understand) b/c you play Vanilla.
I know it's not by mod (if you were the doing my perma challenge I'd understand) b/c you play Vanilla.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- Ttech
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mm very nice. I can certainly say for my self that I am ver interested. It resembles the game high score quite a bit.
If you ever want some help or some ideas for the stuff - like graphs, grouping by game type, checking, extension checks, etc. (probably sick of me asking by now -- Sorry... I'll hide now.)
If you ever want some help or some ideas for the stuff - like graphs, grouping by game type, checking, extension checks, etc. (probably sick of me asking by now -- Sorry... I'll hide now.)
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BTW: There is an API to retrieve this:Ttech wrote:mm very nice. I can certainly say for my self that I am ver interested. It resembles the game high score quite a bit.
If you ever want some help or some ideas for the stuff - like graphs, grouping by game type, checking, extension checks, etc. (probably sick of me asking by now -- Sorry... I'll hide now.)
You can do a GET on:
http://transcendence.hierosteel.com/api/highScoreGames
It returns a JSON array with lots of goodies.
There's two ways to do it:RPC wrote:PK, how'd you get killed by a Centauri raider O.o
I know it's not by mod (if you were the doing my perma challenge I'd understand) b/c you play Vanilla.
1. have your shield and most of your armor taken out by something else (Eg. Arco, a station explosion)
2. Install light or ultra-light titanium armor and sell your shield.
Mischievous local moderator. She/Her pronouns.
- Ttech
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george moromisato wrote:BTW: There is an API to retrieve this:Ttech wrote:mm very nice. I can certainly say for my self that I am ver interested. It resembles the game high score quite a bit.
If you ever want some help or some ideas for the stuff - like graphs, grouping by game type, checking, extension checks, etc. (probably sick of me asking by now -- Sorry... I'll hide now.)
You can do a GET on:
http://transcendence.hierosteel.com/api/highScoreGames
It returns a JSON array with lots of goodies.
mmm very nice, I'll mess around with what I can graph.
Any chance of an api to pull all user data - like scores and such - nothing private.
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So I guess it doesn't count high scores for games w/resurrection? I had a system crash take me out but ascended w/ no natural deaths, but the score didn't log. <Sigh>. I will keep my hold the top score!
I think this was my first game with no Black Market shipyards; I was still running a Nova 100 on my Sapphire when I passed Jiang's Star. I looted a heavy slam cannon two systems after Eridani and it was my only primary weapon all the way into Teraton space. (Fortunately, I also found a lot of Lucifers and Broadswords). A positron lancer appeared in an adventurer's outfitters 1 system after St. K's and it became my primary mission to accumulate enough money to buy it, so I never laid out any cash for an intermediary weapon.
I never mounted an energy weapon other than the positron lancer, which was a first for me (plasma damage is in the kinetic-blast-thermo family since plasma weapons don't take Longzhu spheres.). I used six weapons, three launchers and six shields in the course of the entire game.
Recoilless -> AK15 -> heavy slam -> (positron lancer & FPC) -> (+150% positron lancer & +40% IFC)
NAMI -> Rasiermesser -> Back to NAMI -> Ares Launcher
MKI deflector-> MKII -> C1200 (a surprisingly good shield) -> Invincible -> plasma -> Taikon 200.
I mounted two throwaway shields after I got my Taikon 200 in order to test field crystals but I never went into combat with them. Armor was whatever I found that had big numbers on it; I ended up ascending in full octocarbide +50%.
There was no point in the game that I felt really vulnerable, although it was touch and go towards the end of the Nova-100's life because the Invincible kept crapping out. Domina powers were juggled pretty much continuously after St. K's but I think I only had to Shatter twice. I died three times while insured and then started to play carefully .
I skipped the Huari missions and did all the Lamplighter missions but couldn't find Admiral Decker so I never got the gun. I did find the Antarctica but I left it alone. I totally screwed up protecting the Heretic research stations and ended up having to kill 30-40 sentinels before I found one with the final research ROM. A Taikon 200 is an excellent choice for Heretic due to fast regeneration and intrinsic plasma resistance. The positron lancer is pretty much the perfect anti-sentinel standoff weapon, especially so given that Domina bumped it to +30% and then I dumped 7 longzhus into it. Domina upgraded my Fracture cannon to +40% but it was generally underwhelming against Sentinels so I stopped using it once I hit Heretic. Big Blue was fairly anticlimactic because I had brought a Longreach and just spammed Warhammers at him from range until he died.
All in all it was a fun run and a very unusual one for me, equipment-wise. RNG was very kind to me; shame about the crash. This was my third ascension and first since George introduced the new Heretic.
I think this was my first game with no Black Market shipyards; I was still running a Nova 100 on my Sapphire when I passed Jiang's Star. I looted a heavy slam cannon two systems after Eridani and it was my only primary weapon all the way into Teraton space. (Fortunately, I also found a lot of Lucifers and Broadswords). A positron lancer appeared in an adventurer's outfitters 1 system after St. K's and it became my primary mission to accumulate enough money to buy it, so I never laid out any cash for an intermediary weapon.
I never mounted an energy weapon other than the positron lancer, which was a first for me (plasma damage is in the kinetic-blast-thermo family since plasma weapons don't take Longzhu spheres.). I used six weapons, three launchers and six shields in the course of the entire game.
Recoilless -> AK15 -> heavy slam -> (positron lancer & FPC) -> (+150% positron lancer & +40% IFC)
NAMI -> Rasiermesser -> Back to NAMI -> Ares Launcher
MKI deflector-> MKII -> C1200 (a surprisingly good shield) -> Invincible -> plasma -> Taikon 200.
I mounted two throwaway shields after I got my Taikon 200 in order to test field crystals but I never went into combat with them. Armor was whatever I found that had big numbers on it; I ended up ascending in full octocarbide +50%.
There was no point in the game that I felt really vulnerable, although it was touch and go towards the end of the Nova-100's life because the Invincible kept crapping out. Domina powers were juggled pretty much continuously after St. K's but I think I only had to Shatter twice. I died three times while insured and then started to play carefully .
I skipped the Huari missions and did all the Lamplighter missions but couldn't find Admiral Decker so I never got the gun. I did find the Antarctica but I left it alone. I totally screwed up protecting the Heretic research stations and ended up having to kill 30-40 sentinels before I found one with the final research ROM. A Taikon 200 is an excellent choice for Heretic due to fast regeneration and intrinsic plasma resistance. The positron lancer is pretty much the perfect anti-sentinel standoff weapon, especially so given that Domina bumped it to +30% and then I dumped 7 longzhus into it. Domina upgraded my Fracture cannon to +40% but it was generally underwhelming against Sentinels so I stopped using it once I hit Heretic. Big Blue was fairly anticlimactic because I had brought a Longreach and just spammed Warhammers at him from range until he died.
All in all it was a fun run and a very unusual one for me, equipment-wise. RNG was very kind to me; shame about the crash. This was my third ascension and first since George introduced the new Heretic.
Last edited by Watch TV, Do Nothing on Fri Mar 23, 2012 4:44 pm, edited 1 time in total.
Iocrym plasma weapons are (mistakenly?) tagged as energy weapons and may be enhanced by longzhu spheres. This is why the Iocrym Fracture Cannon is so good. Enhance it to +150%, and it will kill anything, except maybe the command ship, in a second or two.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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I'm not thrilled with the IFC's range or projectile speed. I'd rather fight the Iocrym while staying outside of their firing range. Those elongated projectiles also make aiming tough. That said, it really is the perfect tool for dealing with pteravores.PM wrote:Iocrym plasma weapons are (mistakenly?) tagged as energy weapons and may be enhanced by longzhu spheres. This is why the Iocrym Fracture Cannon is so good. Enhance it to +150%, and it will kill anything, except maybe the command ship, in a second or two.
IFC range leaves much to be desired, but when enhanced, the damage is so high that it does not matter. The only target I would not use it on, at least not without the Domina power Defend, is the command ship because its Avalanche Cannon is about as deadly as a +100% IFC. For the final battle, nothing (except Gem of Sacrifice) beats a +150% IM90. IM90 may not be as damaging as other tier 4 level X weapons, but it allows the player to kite the ships easily.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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I was quite satisfied with my unenhanced Ares Launcher and I'm convinced that most of the damage that I did was with my Warhammers. I am a big fan of launchers and ammo-dependent weapons; it's one of the reasons I rarely use the Wolfen.PM wrote:IFC range leaves much to be desired, but when enhanced, the damage is so high that it does not matter. The only target I would not use it on, at least not without the Domina power Defend, is the command ship because its Avalanche Cannon is about as deadly as a +100% IFC. For the final battle, nothing (except Gem of Sacrifice) beats a +150% IM90. IM90 may not be as damaging as other tier 4 level X weapons, but it allows the player to kite the ships easily.
Speaking of launchers, check out my newest bones file and see if you can tell what was unusual about my installed items- specifically, what I didn't have. . This was a very cool playthrough and I was sorry to have it ended prematurely by another crash.
program state: OnAnimate
program state: painting SRS
game state: destroyed
at the moment I blew up a Sung Citadel.
Code: Select all
WATCH TV, DO NOTHING
Adventure Domina & Oracus I: The Stars of the Pilgrim
Black Market rank Sindikat member
Commonwealth militia rank Lieutenant
Domina relationship Curate
Fate Self-destructed in the Zethus System
Genome Human male
Korolov rank Master
Money (credits) 489,377
Score 56,502
Ship class EI500-class freighter
Time played 3 hours and 27 minutes
Version 1.08b
ACHIEVEMENTS & REGRETS
Became Legendary Hero of the Arena
Cleared the Charon system for Korolov Shipping
Found and delivered Professor Dall's alien sphere
Liberated Raisu station
Rescued Mr. Katami from the Black Market
COMBAT
Enemy ships destroyed 744
Enemy stations destroyed 103
Friendly ships destroyed 13
Friendly stations destroyed 2
COMMERCE
Profit on arms 169,651
Profit on goods and materials 181,635
Profit on illegal items 126,247
Profit on luxury goods 39,289
Profit on medical supplies 52,883
CONDUCTS
Game resurrections 1
ENEMY SHIPS DESTROYED
Ferian warrior 1
The Slicer 1
Tripoli-class destroyer 2
Hurin-class destroyer 3
Wolfen-class gunship 3
Dwarg master 1
Urak destroyer 2
Centurion-class heavy gunship 1
Atonement-class heavy gunship 4
Charon frigate 2
Steel slaver 2
Barbary-class gunship 8
Drake-class missileship 11
EI200-class freighter 1
Repentant-class gunship 5
T55-class armed transport 1
Ferian miner 5
Heliotrope destroyer 6
Meth enforcer 32
Marauder raid platform 4
Ronin/C-class gunship 2
Viking II-class gunship 21
Zoanthrope raider 59
Wind slaver 51
Heliotrope gunship 11
Revelations-class missileship 1
Sapphire-class yacht 4
heavy IAV 2
Plague-class gunship 9
EI500-class freighter 5
Hammerhead II-class gunship 20
Arco Vaughn 1
Urak sentinel 20
T31-class armed transport 4
Corsair II-class gunship 30
Oromo-class gunship 4
EI100-class freighter 5
Viking-class gunship 72
Centauri heavy raider 4
Borer II-class gunship 19
Ronin/A-class gunship 5
Earthzone-class armed shuttle 11
Zulu II-class gunship 3
Himal interceptor 8
medium IAV 1
Zulu-class gunship 9
Hornet-class battlepod 64
Hammerhead-class gunship 21
light IAV 4
Borer-class gunship 10
Corsair-class gunship 106
Tenhove-class sentinel 10
Centauri raider 53
ENEMY STATIONS DESTROYED
Huari fortress 1
outlaw pteracnium mine 1
Sung fortress 2
Heliotrope colony 2
Marauder stronghold 1
outlaw duranium mine 2
Penitent shrine 5
Death Drug Cartel outpost 9
Dwarg colony 10
Marauder compound 3
outlaw ceralloy mine 2
Sapiens compound 2
Sung slave camp 7
Urak fortress 2
Anarchist settlement 3
Charon Pirates stronghold 8
Fortress of the Charon Pirates 1
Heliotrope outpost 1
outlaw palladium mine 3
Sapiens camp 1
Urak mine 2
Abbasid outpost 1
Charon Pirates outpost 3
Himal refuge 2
outlaw base 2
outlaw camp 2
outlaw titanium mine 2
Urak outpost 1
Anarchist camp 1
Centauri Warlords camp 9
Charon Pirates cache 4
Anarchist gathering 7
Arco Vaughn's container habitat 1
EXPLORATION
Systems visited 15
Never reached Jiang's Star
Never reached Point Juno
Never reached Heretic
Never reached the Galactic Core
FINAL EQUIPMENT
enhanced Akan 600 turret [+20%]
enhanced Rasiermesser launcher [+40%]
enhanced superconducting shield generator [+50%]
3 segments of Dwarg holochroal armor
damaged segment of Dwarg holochroal armor
tritium propulsion upgrade
ICX missile defense turret
smuggler's cargo hold
2 solar panel arrays
FINAL ITEMS
175 Gotha-10 missiles
7 tritium injectors
gem of contrition
portable autodoc
11 pteracnium fuel rods
barrel of dyon dust
gem of despair
NM900 external missile pod
segment of advanced ceralloy armor
12 cases of neuranase
3 longzhu spheres
7 barrels of ion resistance coating
ShieldEfficiency v1.2.5 algorithm cube
11 slave coffins
2 grams of unlicensed cancer dust
2 hexagene boosters
2 Humagen heart and lungs prostheses
25 cases of artificial plasma
3 barrels of Misato sake
3 damaged Urak howitzers
957 Nandao bolt cartridges
barrel of monopole dust
ShieldPower v3.1.8 algorithm cube
sunflare cannon
Urak howitzer
16 KM500 Stiletto missiles
2 Commonwealth military identification chips
261 superconducting coils
3 particle source upgrades
4 damaged advanced Urak mass drivers
47 helium³ reactor assemblies
9 Akan 30 cannon shell cartridges
barrel of degenerating nanos
barrel of radioactive waste
case of hypermycin
damaged Penitent cannon
military map ROM
slam cannon
174 KM110 Starburst missiles
4 KM120 Brute missiles
barrel of repairing nanos
damaged Urak mass driver
large armor patch
segment of heavy reactive armor
Urak mass driver
17 KM100 Longbow missiles
2 shield enhancement ROMs
black market identification chip
crate of medical supplies
186 helium³ fuel rods
3 small armor patches
barrel of armor repair paste
FRIENDLY SHIPS DESTROYED
Kate Morgental 1
Molotok bounty hunter 1
Salvager Nomad 4
Zoanthrope raider 6
Ronin/A-class gunship 1
FRIENDLY STATIONS DESTROYED
Ferian colony 2
ITEMS INSTALLED
quadrocarbide armor
Rasiermesser launcher
advanced ceralloy armor
Dwarg holochroal armor
heavy blast plate
Akan 600 turret
superconducting shield generator
ICX missile defense turret
RK15 Partisan turret
smuggler's cargo hold
double titanium barricade
NAMI missile launcher
omnidirectional laser cannon
solar panel array
tritium propulsion upgrade
cannon accelerator
DM1500 disposable missile rack
heavy titanium armor
titanium barricade
class I deflector
recoilless cannon
MISSIONS & ACTIVITIES
Commonwealth militia missions 0
Korolov escort missions 16
Money earned on missions 12,500
Slaves freed 15
Slaves offered to Domina 15
WEAPONS FIRED
Gotha-10 missile 283
Rasiermesser launcher 283
Akan 600 turret 4,834
KM500 Stiletto missile 90
RK15 Partisan turret 1,976
KM110 Starburst missile 108
NAMI missile launcher 503
omnidirectional laser cannon 3,118
DM1500 disposable missile rack 7
KM100 Longbow missile 305
laser cannon 1,460
- Aury
- Fleet Admiral
- Posts: 5421
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- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
The game-killing on crash needs to be solved.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
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- Developer
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- Contact:
I've written up a ticket for this: http://wiki.neurohack.com/transcendence/trac/ticket/787Watch TV, Do Nothing wrote:... This was a very cool playthrough and I was sorry to have it ended prematurely by another crash.
program state: OnAnimate
program state: painting SRS
game state: destroyed
at the moment I blew up a Sung Citadel.
It looks like a crash when the player is destroyed ("game state: destroyed" means that the player has been killed). Is it possible that the explosion of the Sung Citadel killed you? If so, that's a clue that might help me find the bug.
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- Militia Captain
- Posts: 803
- Joined: Sun Feb 05, 2012 12:22 am
- Contact:
I'm not sure. It seems likely that the explosion killed me since I was pretty close to the citadel and my shields were down. My first crash was definitely not associated with a death, though.george moromisato wrote:I've written up a ticket for this: http://wiki.neurohack.com/transcendence/trac/ticket/787Watch TV, Do Nothing wrote:... This was a very cool playthrough and I was sorry to have it ended prematurely by another crash.
program state: OnAnimate
program state: painting SRS
game state: destroyed
at the moment I blew up a Sung Citadel.
It looks like a crash when the player is destroyed ("game state: destroyed" means that the player has been killed). Is it possible that the explosion of the Sung Citadel killed you? If so, that's a clue that might help me find the bug.